Three creatures walk into the Lighthouse
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Three creatures walk into the Lighthouse
by Shane Hawco
Some locations have phases that activate specific content in the game. Tearstone Island, Arlathan Crater, and Weisshaupt have phases of cut encounters with the Executors. According to the banter names, there were supposed to be four encounters in total. It's unknown where another one was meant to take place.
The script contains lines describing post-game achievements. Rook returned to familiar places, and apparently that eventually brought them to the Executors.
000FD957 On return to Rivain Island, defeat the Executor and collect the Memento for Davrin/Harding 000FD923 On return to Weisshaupt, light the final beacons for the 6th + 7th Blights
Not sure for what purpose Rook returned to Arlathan Crater. This questline was supposed to progress in a specific order. Hard to say where it started, but the final encounter was meant to be in Weisshaupt. I managed to trigger only the last phase, but it's very rough, so no video.
Most likely, this content was replaced in the release with three codex entries featuring the Mysterious Circle and a post-credits scene. Although the game still has banter where Rook talks to the Executors, those conversations were originally more extended. They even had lipsync, though there's no audio in the files.
The model of the vial with Lucanis' blood in the files is named "LucanisPhylactery". In the game, it can be found in three locations.
The first is in the Ossuary.
The second is in Lucanis' mental prison.
And another one is in the mortuary and crematorium in Minrathous. It appears in both states, whether the city is saved or not. This doesn't mean it's a phylactery containing Lucanis' blood, just the same model.
I'm hunting for ghost cats. It's easy, though, because almost all of them are in one place. Four at the Crossroads in the Converged City.
And another one in Treviso on the Streets of Coin Financials. Next to another white cat. If you save Minrathous, they'll both disappear.
Sometimes it's really funny to spawn interactions from one place to another.
At the beginning of the Bloodbath quest, Lucanis is sharpening knives in the Lighthouse kitchen.
This isn't animated in the game, but the whetstone and the accompanying sound imply what he's doing.
The SFX is named "knife_sharpening". Interestingly, it's not used anywhere else in the game.
TWAU2 the first preview by IGN
It's real, and it's now running on Unreal Engine 5.
While The Wolf Among Us 2 will still be structured episodically, it will be released all at once as one single 8-12 hour game.
The sequel is set six months after the conclusion of the original, and our hero Bigby Wolf finds himself the hunted rather than the hunter, on the trail of a serial killer but two steps behind.
My demo scene found Bigby with a detective named Faye investigating the apartment of their prime suspect. Faye finds a note on a strange stone table in the middle of the apartment -- a note with Bigby's name on it. She immediately questions Bigby, wondering if he's involved. This prompts a dialogue choice -- they're a staple of Telltale games and they will absolutely play a prominent role in the sequel. I chose to deny any nefarious intentions, which she was naturally skeptical of. Still, that eerie note left Bigby thinking that the killer knew they'd be coming, and he suggested to Faye that they get out of there immediately. Faye agreed, but as they headed for the door, the door slammed shut. It's magic, Bigby tells a disbelieving Faye.
From here you get to explore the apartment with a bit more freedom than we've had in past Telltale games. The camera goes over Bigby's shoulder and you can search for additional clues, not to mention a way out. A closer look at a bookcase with a series of half-pulled-out tomes. One poem-related puzzle later and you've opened the secret door, which itself yields a clue needed to show you the correct symbol to arrange with three plates on that weird middle-of-the-apartment stone table.
It was a short demo, not to mention a very early one. There were missing dialogue-choice prompts and placeholder VO.
It appears that the Heart of the Titan quest was originally meant to include some unique Titan rocks. This is mentioned in cut banter, where the companions remark that they've never seen anything like them before. It's unclear what these rocks were supposed to look like.
Bellara: This rock. I've never seen anything like it. Davrin: If this is rock, I've never seen anything like it. Emmrich: What force shaped these rocks? Lucanis: Is this normal for the Deep Roads? Neve: Now that's a rock. Are they like that down here? Taash: These rocks are weird. Harding: I think these formations were left behind by the Titans. Harding: Or they're part of a Titan. Taash: Wait. They're part of you? Sorry for calling them weird. If Taash is romancing Harding Taash: Wait. They're part of you? I didn't mean the rocks were weird. I meant pretty. They're pretty. Harding: No, not me. A Titan, from back when—you know, it doesn't matter. They are pretty, aren't they? (in the English dub, this line is incomplete idk why)
Another cut banter, named "TitanRock" suggests Harding had special interactions with them.
Harding: I can do this! Harding: Stand back! Harding: Here we go! Harding: I got it! Harding: How's this? Harding: Let's put this… here! Bellara: That's still very, very exciting. Every time. Davrin: Keep it coming, Harding. Never stops being exciting. Emmrich: Your powers always impress, Harding. Lucanis: Nice work, Harding. Neve: Nice work, Lace. You've really got a handle on this. Taash: That is so neat. Harding: It's still exciting, too. I think I'm getting better at it. If Taash is romancing Harding Taash: You are so sexy right now. Harding: Thanks, Taash. I think I'm getting better at it.
Additionally, Harding has unused animations named "TitanRock" as well. They differ from the ones used in the game mainly in that she jumps.
I'm not sure if the missing dwarves were trapped in these rocks. But there are cut lines in the script where the companions find a sword in the rock, providing the first hint about what happened to Stalgard and the others. A reference to Excalibur?
I think I found something. Hey! Signs! Of people! Tracks. Dwarves… or something like them. Tracks in the dust. Interesting. Tracks of some kind. Tracks in the dust. Might be dwarven. Yes. Faint lines, and chips of stone in the dust. You saw that in this gloom? I've had long practice in the Necropolis. Getting anything, Harding? Maybe. Unfortunately. Fear. The fear of being pressed in. Trapped. But I don't… I don't see anyone. Let's see where the trail goes. All right. Someone stabbed a rock. Oh, that's just weird. Why stab a rock? And how? I'd like to know how someone stabbed a rock. However did someone thrust this through a rock? That… cannot be good for the blade. Stabbed it right into the rock. Must be a sharp sword. Maybe the sword wasn't put in the rock. Maybe… the rock went around the sword. Wait. You mean… You mean… Don't tell me… Now there's a theory. What. If they were taken by something connected to the Stone… So they're trapped. Inside the rock. Are they trapped in the rock? They're trapped in the stone? They're inside the rock? Mierda. You think they're trapped in the rock. So whoever did this had the rock eat them? Then it can manipulate rock, like you can. Hey. Doesn't matter what it can do. You're better. You've got this. Thanks, Taash. But this means the victims might be in the rock.
Also, speaking of rocks, the encounter with the Wrath of Stone was supposed to take place not only in the final battle.
More big rock things! More of these? Rocks aren't supposed to fight! More of them? Harding! We've got more angry rocks! More of these things? More of these rock things! Something is really mad at me! Deal with me and leave everyone else alone!
He finally saw the wyverns. Just statues, but hey that's better than nothing.
I never checked what Lucanis says about Solas in the finale, other than the romance lines. Now I'm curious to check all the possible options.
Lucanis: Elgar'nan's life is measured in hours. As for Solas… ---------- If Rook is romancing Lucanis. Lucanis: He used blood magic against you. He betrayed us. Lucanis: He pulled you into that prison. Lucanis: I leave his fate to you, but I will not let him hurt you. Rook: Lucanis. ---------- Illario is forgiven. The Regrets of the Dread Wolf quest is completed. Lucanis: It's been asked if he can see reason. Lucanis: Solas has proven his word cannot be trusted. Why give him the chance to prove it again? Lucanis: But then, I gave that chance to Illario. Is there hope for him, or was I foolish to think so? ---------- Otherwise. Lucanis: If any deserve to set his fate, it's you. But if it were me… Lucanis: I would not banter. I would not give room for lies and false promises. Find your opening and strike. If the player saved Treviso Lucanis: There has been enough suffering in the wake of this. If the player saved Minrathous. Illario is imprisoned. The Regrets of the Dread Wolf quest is completed. Lucanis: The cost of mercy is too high when others might die in its wake. If the player saved Minrathous. Lucanis' personal quest is complete. The Regrets of the Dread Wolf quest is not complete. Lucanis: If only one of you leaves this alive, make sure it's you. Bonus cut line from Spite. Lucanis (Spite): Make. The liar. Bleed.
New TWAU steam pages:
The Wolf Among Us Remastered
The Wolf Among Us 2
Remaster cover.
IT'S REAL AAAAAAAAAA
I mentioned here earlier that there was supposed to be an eluvian in the Ossuary. Besides the script lines, the files still contain data for the image of the Ossuary shown when you approach the eluvian.
Each eluvian displays a screenshot/texture of the destination location, and each screenshot includes data that specifies the exact viewpoint from which it should be captured. There's no image of the Ossuary in the files, but the viewpoint data is still there.
I took a screenshot using this data and replaced the image of the Crossroads with it. This is roughly what the eluvian to the Ossuary was supposed to look like.
Untriggered lines during Harding's final fight with herself in the Deep Roads.
Bellara: Harding! You can fight this! I know it! Davrin: Harding, don't! This isn't you! Fight it! Emmrich: Fight this, Harding! Return to us! If Lucanis forgave Illario Lucanis: Harding, listen to yourself! Does that anger sound like yours? If Lucanis imprisoned Illario Lucanis: The elves aren't here! Pick your target! Otherwise Lucanis: Harding! This isn't you! If Neve is Dock Town's inspiration Neve: Lace, stop! Fight this! I know you can! If Neve is Dock Town's protector Neve: Damn it, Lace! Fight it! And don't back down! Otherwise Neve: Lace, you're not yourself! Fight this! If Taash is romancing Harding Taash: Come back to me! Please! Lace! Otherwise Taash: Fight it! You are stronger than this! Harding: (Screams) Rook: Harding, please! Harding: Why? Did the elves stop when we begged? When the earth itself screamed?
While restoring cut banter during A Murder of Crows (here and here), I found out that the wrong flag was set for that quest. And if you chose Save Caterina in the mental prison, you won't hear the lines related to that choice. By default, the game thinks as if you chose Punish Illario, even though the lines are actually supposed to differ
Rook: Did Illario even offer any bait? What is this party supposed to be for? Lucanis: Viago's invitation said they would "celebrate the new First Talon and discuss the situation in Treviso." If Lucanis chose to save Caterina during the Inner Demons Lucanis: It doesn't matter. I'm getting Caterina out of there. Lucanis: We find her, and Illario's plan falls apart. Otherwise Lucanis: It doesn't matter what my cousin thinks he's doing. It ends now. Lucanis: We go in, find Caterina, and we'll have the perfect shot at Illario. ----- Bellara: What will you do? When you find Illario, I mean. Davrin: So, you find your cousin. What then? Emmrich: Have you considered what you'll do once you catch your cousin? Harding: So… we're looking for Illario. Now that you know… everything. Neve: You know how this is going to end, right? Taash: Hey. Lucanis. You gonna kill Illario? If Lucanis chose to save Caterina during the Inner Demons Lucanis: I'm here for Caterina. Whatever happens to Illario is just a bonus. Otherwise Lucanis: He will suffer for what he's done. That's the deal. ----- Lucanis: The family rooms are up ahead. If Lucanis chose to save Caterina during the Inner Demons Lucanis (Spite): Soon. We will find. Our goal. Otherwise Lucanis (Spite): First her. And then. We find what we seek. ----- Rook: Do you have a plan to deal with Illario? Lucanis: … Rook: Lucanis? Lucanis: I'm working on it. If the player saved Minrathous Lucanis (Spite): The traitor. Deserves. No mercy. If Lucanis chose to save Caterina during the Inner Demons Lucanis (Spite): We know. His tricks. Otherwise Lucanis (Spite): He is ours! He will not. Escape us.