Aesthetics & Art
Detroit: Become Human has to be one of the most impactful video games that I have played in my life so far.
Not only that, but a unique and creative idea is expressed that helps the game have its own aesthetic. This game is set in a future perception of reality that also incorporates human-like Androids and their A.I. malfunction counterparts, Deviants. The plot is centered around three Androids that were made to fulfill different purposes. With their individual purposes colliding with the present complications of society and technology, it is up to the player to decide the paths that each character should take.
One of the inner directed tasks of art, says, “Liberate the imagination and put oneself in the place of others”. I believe that this game’s setting along with its play style introduces this concept. Throughout the time that passes by while playing Detroit, I proactively feel like my actions and judgement control the environment that I am in motion with. If I make a regrettable decision, my emotional attachment to the character whose affected might make me upset or force me to improve on the next decision I make.You eventually begin to understand the idea of trial and error and/or a butterfly effect so the more you play the more strategic your approach towards making a decision can be.
Another one of the inner tasks says, “Lessen tension and internal conflict as an aid to mental health.” I would already consider video games to be an aid to mental health because they play a role in helping someone take themselves out of a difficult reality, investing into a much more simplified idea of entertainment that can help someone get through the day, depending on the game.
This game, as a whole, is both critical thinking and an expression of a futuristic reality and I personally love media that represents future concepts. It's nothing as straightforward and soothing as Minecraft, but Detroit does manage to help me feel educated and at peace with the psychological display of human emotions while appreciating the technical accomplishments that are displayed within the game’s features.

















