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Header: "Memento Mori, ‘To This Favour’" - 1879 by William Michael Harnett.
Pathologic 3 Map - Loot chests V1.3
"I'm Dorothy Gale from Kansas"
ojovivo
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oozey mess
Show & Tell
dirt enthusiast

roma★
taylor price
Not today Justin
TVSTRANGERTHINGS

❣ Chile in a Photography ❣
2025 on Tumblr: Trends That Defined the Year

Origami Around

pixel skylines
Xuebing Du

if i look back, i am lost
let's talk about Bridgerton tea, my ask is open
RMH
KIROKAZE
seen from North Macedonia
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seen from T1
seen from Malaysia
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seen from North Macedonia
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seen from Canada

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@shmowder
Requesting Rules | Requests: Open
Writing Masterlist | AO3
Patho Memes | Events
Header: "Memento Mori, ‘To This Favour’" - 1879 by William Michael Harnett.
Pathologic 3 Map - Loot chests V1.3
happy pride!
I made the similar post and then saw that this one, so I reblogged this instead and saved in draft for 1st of june (hope thats ok)
Happy Pride Month Everyone!
(3 bulls on the door is here because, besides the fact that they are beautiful and colorful, there are also two boy bulls with their little son + Oynon himself really wanted such a drawing to be in the Stillwater)
arrghh. in pathologic 3 we all missed the secret 13th day. where daniil and andrey had hot gay sex and daniil broke his nose
they should've fucked in the Cathedral over Karminsky's warm corpse while Andrey was still manic and tripping on power
Haruspex: Oynon. It's pride month. You know what that means.
Bachelor: What, do you want to start making gay panacea?
Haruspex: ...
V2 happy pride month
pick your poison
+feel free to use in anything without credit
They're a little confused but they've got the spirit
Original Article
good morning
The alphabet mafia strikes again
happy pride!
I spend a lot of time thinking about Artemy's "Any choice is right, as long as it's willed" in my day to day life, especially when I'm at a crossroad during difficult times.
I don't think I'm a good person—I don't think most people are good. But, I don't think most people are bad, either. Everyone is mostly average, equally selfless and selfish. Actual good people are a minority, same applies to actual bad people. But even whilst knowing that, I try to pick the "right" option whenever I can. I have no moral justification for it besides "it feels right/good" and who knows, if I was born someone who feels good for picking the "wrong" choices, then I might have grown up to be a completely different person.
The problem with life is that there rarely are clear "wrong" choices. Most of the time it feels like you're picking from between two rights. That dilemma is what got me into ethical philosophy, for the most part. Trying to distinguish which right is more "right" Even if I won't end up a good person, I still would like to know what an actual good person would do in the situation I'm in. How do I navigate problems with grace, instead of the clumsiness I seem to be born with.
There is this constant looming fear of missing out. Feeling inadequate to make the life decisions that no one else can make for me. A perpetual cycle of dread and regret. That no choice is ever good enough. Everything I do always dredges a certain amount of regret no matter how good of results I get. Because what if it could've been better? What if this is simply a stroke of luck, and eventually I'll fuck up by deciding on the wrong thing.
When I first heard that quote from the Haruspex, I didn't have any moment of clarity or some great epiphany. I thought "That's a naive way to think" and moved on with the game. It's only weeks later, when I was facing some heart-wrenching set of decisions, that my mind pulled it from the proverbial back drawer and a strange sense of calmness washed away my anxiety.
There are no wrong choices here, there is only my choice, because this is my life at the end of the day.
Someone else could've chosen better, maybe, but that someone is not me, for this is not their life but mine. All the circumstances of my upbringing, of my brain chemistry, of my inner morals and philosophy can only lead me to one choice that is mine. Not necessarily the best or the worst, but certainly aligning with my ways.
If choosing the wrong thing in this situation is what feels the most natural, then maybe the wrong choice is the right one for me. Because it's the only one I could've chosen without betraying my self. It's hard to regret something you truly wanted, even if it harmed you more in the wrong run. If I hadn't tried, I would've never had known, I wouldn't have learned, I wouldn't have sated my soul. And maybe a life lived with strife out of your own choosing is more satisfying than a safe albeit regretful life spent wondering "what if"
my shayla
jokes aside I actually dreamt about Pathologic 4 last night
The town is much more interactable to the Changeling who's small enough to climb the pipeline into the roofs or crawl under the raised platforms.
Then you could investigate the objects around you:
Use a coin to scratch a mismatched layer of paint that reveals a child's drawing someone painted over, the painting depicting a past rumour you can investigate further to use as blackmail
Sometimes there are forgotten keys in there, marbles, bird feathers, rat tails. You can use the keys to sneak into houses. The other two you collected to trade with.
When the army arrives, you can talk to the General twice or thrice a day? If it's not business, he acts awkward, not used to someone addressing him as him and not his military rank. He feels bad that you're... you, so he gives you army rations and clothes at the end of each visit.
You don't need food or get affected by the weather, using them for their trade value instead. Only that none of the proper shops ever trade with you, so you have to get creative.
You don't trade for items, mostly, but for information. It's how you maintain your "creepy all knowing" image
You can sit down anywhere, even on the ground. it's mostly just for flavour. You swing your legs whenever you sit on something elevated tho, the animation was adorable. If you sit on funny places (hospital floor, bull manour, middle of the street, on the ground or on the table instead of a chair when a character asks you to take a seat) the characters around you have dialogue about it
The Saburovs aren't as involved in your life as P1. You mostly see them on your own terms whenever you feel lost and need someone to point you the correct way. They are still your caretakers officially tho. But it feels more like sponsoring you rather than adopting you. They are a new player's best friend and an old player's last thought
Unlike the other Pathologic games, quests now are randomly decided each day from a pool of quests. In different orders and with changing characters. That got a lot of people reasonably upset and "rogue-like elements? in my narrative game? more likely than you think" memes spread
So all playthroughs are slightly different EXCEPT the first playthrough you do which follows the P1 plot
In the prologue you briefly control Grace instead as you experience being woken up in the early dusk by one of the grave bells ringing. Having to grab a shovel, and dig Clara out.
You get to have a brief chat with one of the dead in the graves! But only one, each playthrough you can pick a different one tho. Mostly flavour text.
The 50/50 cure/kill mechanic still existed, but didn't matter for the most part since if you cured a character you were supposed to kill, the others around you hail you as a merciful saint, and if you killed a character you were supposed to cure, they say you must've sensed the evil inside them and wisely chose to spare them their fate. The fact you could literally cure the plague with your hands was the least interesting part about you to the game. Cults were on-the-nose parodied in the narrative.
I don't remember using the force turth mechanic in dialogue. I was mostly crawling under anything I can to find more keys
Under one bridge, tucked to the railing, you find one chewed pink bubblegum stuck to the corner. It was the most controversial thing in the entire game because it sparked a huge debate about what year Pathologic takes place in, since a lot of the medical and technological advances revealed in P2 & P3 were rolled back in P4, reverting the world to a time period closer to P1
There wasn't any combat in the game, it's mostly you sneaking about like a rat in different ways. Instead of plague districts being the hardest to get through, it was burned ones for you; the robbers had no qualms about killing you for the rat tails in your pockets.
I remember in the dream I was thinking huh wonder when I'll meet my twin, then the idea "what if I'm the twin??" flashed across my mind, and I was genuinely stressing for a good minute because I collected so many stuff and info, oh god I'll be fucked if she uses them against me, then I promptly forgot that line of thought and went back to climbing pipelines for the spare change in the bird nests.
oh wow they used its actual name and not "exotic Arabian nights head cloth and belt hat"
like it's the bare minimum to ask for but I haven't seen basic respect for traditional arab clothes in any game I've played in all of my 22 years of living up until today
now that it's been a while since P3 released do you guys remember when Dankovsky asked Saburov about Katerina's period and the last time they fucked, cooped in a bedroom with Artemy and Stakh forced to bear witness