if jews controlled the world then the egg prices would not be like this before pesach
trying on a metaphor
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@simchallah
if jews controlled the world then the egg prices would not be like this before pesach
Once upon a time there was a girl whose wicked stepmother forced her to clean the entire house for Pesach all by herself. So while her stepmother and stepsisters left early for the grand seder at the Prince's palace, the girl spent the afternoon sweeping and dusting and washing and polishing. As she finally burned the last crumbs of chametz in the fireplace, she saw the sun setting and knew she would never make it to the Prince's seder on time, so she began to prepare her own meager dinner: a little Passover pizza. But miraculously, her fairy godmother appeared and transformed the pizza into a flying carpet to take her to the palace, and the cheese into a beautiful dress for her to wear. And to commemorate this story, to this very day, that cheese is named after that girl: they called her Matzah-rella.
I'm wheezing so badly. 🤣
generative AI literally makes me feel like a boomer. people start talking about how it can be good to help you brainstorm ideas and i’m like oh you’re letting a computer do the hard work and thinking for you???
There are many difficult things that were replaced with technology, and it wasn't a bad thing. Washing machine replaces washing clothes by hand. Nothing wrong with that. Spinning wheel replaces drop spindle. Nothing wrong with that.
Generative AI replaces thinking. The ability to think for yourself will always be important. People that want to control and oppress you want to limit your ability to think for yourself as much as possible, but continuing to practice it allows you to resist them.
"This tool replaces thinking," is a technology problem we (humans) have faced before. It's a snark that I've seen pro-AI contenders take as well: I bet these same people would have complained about calculators! And books!
Well. They did, at the time.
We have records from centuries -- even millennia back -- of scholars at the time complaining that these new-fangled "books" were turning their students lazy; why, they can barely recite any poems in their entirety any more! And there are people still alive today who remember life before widely available calculators, and some of them complained -- then and now -- that bringing them into schools dealt a ruinous blow to math education, and now these young people don't even know how to use a slide-rule.
And the thing is:
They weren't wrong.
The human brain can, when called on, perform incredible feats of memorization. Bards and skalds of old could memorize and recite poems and epics that were thousands of lines long. This is a skill that is largely lost to most of the population. It's not needed any more, and so it is not practiced.
There is a definite generational gap, between the people who were trained on slide-rules and reckoning and the generation that was taught on calculators. There came a year, when that first generation grew up and entered the workforce, when you suddenly started encountering grown adults who could not do math -- not even the very basic arithmetic needed to count down from one hundred. I would go into a shop, buy an item for sixteen dollars, give the cashier a twenty and a one because I want a fiver back, and have them stare at the money in incomprehension -- what do? They don't know how to subtract sixteen from twenty-one. They don't know how to calculate a fifteen-percent tip. They did not exercise the parts of their brain that handle this, because they always had a calculator to do it for them.
Nowadays, newer point-of-sale machines compensate for this; they will automatically calculate and dispense the change, no subtraction necessary on the part of the operator. Nowadays everyone carries a phone, and every phone carries a calculator, so if you need to do these calculations, the tool is right there. As more and more transactions go electronic and card, and cash fades further and further out of daily life, these situations happen less and less; it's not a problem that most people can't do math (until it is.)
The people who complained that these tools-that-replace-thinking would reduce the ability of the broad population to exercise these cognitive skills weren't wrong. It's simply that, as the pace of life changed, the environment changed so that in day-to-day life these skills were largely unnecessary.
So.
Isn't this, ChatGPT and Generative AI, just the latest in a long series of tool-replaces-thought that has, broadly, worked out well for us? What's different about this?
Well, two things are different.
1) In the previous instances of tool-replaces-thinking, the cognitive skill that it replaced was a discrete and, on a day-to-day basis, unnecessary outlay of energy. Most people don't need to memorize thousands of lines of poetry, or anything else for that matter. Most people don't need to do more than cursory levels of math on a day to day basis.
This, however, is different. The cognitive skill that is being obsoleted here is more than "how to write essay" or "identify what is the capital of Rhode Island." It encompasses the entire field of being able to generate new thoughts; of being able to consider and analyze new information; of being able to follow logical trains to their conclusions; of being able to order your thoughts to construct rational arguments; or indeed of being able to express yourself in any structured way. These cognitive tools are not occasional use; they are every day, all the time.
2) In the previous instances of tool-replaces-thinking, the tool was good at what it did.
Calculators may have replaced reckoning, but calculators are also pretty good at what they do. The calculator will, as long as you give the right input, give the right answer. ChatGPT cannot be relied on to do this. ChatGPT will tell you, confidently and unhesitantly and dangerously, that 2+2=5, and it will not care that it is wrong.
Books may have replaced memorization, and books certainly could be wrong; but a fact, once in a book, is pretty stable and steady. There is not a risk that the Guy Who Owns All The Encylopedias might wake up one day and decide -- to pick a purely hypothetical example -- that the Gulf of Mexico is called something else, and suddenly all the encyclopedias say that.
Generative AI fails on both these counts. It fails on every count. It's inaccurate, it's unethical, it's unreliable, it's wrong.
---
I remember some time ago seeing someone say (it was a video about medieval footwear, actually) that "humans have a great energy-saving system: if we can be lazy about something, we are."
This is not a ethical judgment about humans; this is how life works. Animals -- including humans -- will not do something the hard way if they can do it the easy way; this basic principle of conservation of resources is universal and morally neutral. Cognition is biologically expensive, and though our environment is not what it once was, every person still goes through every day choosing what is valuable enough to expend resources on and what is not.
Because of this, I don't know if there is any solution, here. I think pushing back against the downhill flush of the-easy-way-out is a battle both uphill and against the tide.
So I'll just close with this warning, instead:
Generative AI is a tool that cannot be trusted. Do not use it to replace thought.
The most powerful, simple and trusted way to gather experience data. Start your journey to experience management and try a free account toda
I have absolutely no idea if theatre education folks still follow me because I'm barely on here but if you do, consider taking this survey for a friend of mine! She's looking for people who work as directors, acting teachers, or costumers putting on plays in extra-curricular settings with students between 11 and 18 years old. The study is about how theatre educators respond to and consider student body image and dieting when they arise in the classroom or rehearsal room.
*at the ADHD wizard meeting* sometimes i just find it difficult to hocus-focus
have you tried abracadadderall?
it’s a material component for spells requiring Concentration
contrary to popular belief i think calvin's adhd is, funnily enough, medicated. he takes extended release ritalin every morning alongside his chocolate frosted sugar bombs. this is because he appreciates being more easily able to focus on his various Schemes, Projects, and Machinations while more effectively ignoring schoolwork
calvin's dad pulling up to the house and seeing the whole driveway covered in a (completed) snowman recreation of the entire terracotta army and he takes a deep breath and greets calvin's mom with "i see calvin remembered his methylphenidate today"
platonic third base: when you get to know someone well enough that they start making mortifyingly specific observations about you
yesterday i was chilling with my friend and there was an ice cream van outside and every time the jingle played i'd look out the window and after the third time i did this my friend said, accurately, 'i think you want to get ice cream but you're scared of the ice cream man.' devastating
Finally some good fucking news
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i am, cryying;
“Defining feminism as a commitment to gender justice means that it cannot be reduced to a matter of personal ethics, choice, or style. Instead, feminism is a commitment to social change. This is sometimes obscured by misinterpretations of the “second wave” U.S.-feminist slogan “the personal is political,” and by stereotypes of feminists as preoccupied with “politically correct” conduct. “The personal is political” was a powerful slogan expressing radical insights. These included the insights that one’s so-called personal life can be a site of injustice and domination whose inequities stem from social arrangements rather than individual personalities; that so-called personal problems therefore often have systemic causes; and that so-called personal decisions about matters such as sexuality, self-presentation, and eating often have political significance. Although these insights were, in their time, revolutionary, accepting them does not entail that feminism can be equated with “lifestyle” choices. To the contrary, taking seriously these insights suggests another popular slogan of second-wave feminism: “There are no individual solutions.” Personal choices are important, but feminism is more centrally concerned with transforming the social contexts within which such choices are made.”
— Alison M. Jaggar, Just Methods: An Interdisciplinary Feminist Reader
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
The U.S. Department of Transportation fined American Airlines for mishandling passengers with disabilities and damaging wheelchairs.
"The U.S. Department of Transportation (DOT) has fined American Airlines $50 million for mishandling passengers with disabilities and damaging thousands of wheelchairs over a five year period.
A DOT investigation, which covered incidents between 2019 and 2023, revealed that American Airlines not only failed to provide proper wheelchair assistance but also damaged wheelchairs and mobility scooters. The mishandling of wheelchairs—sometimes leading to injuries—led to numerous complaints, including several from the Paralyzed Veterans of America.
Secretary of Transportation Pete Buttigieg emphasized that American Airlines "appeared to be one of the worst offenders," but the problems that investigators found "are not confined to one airline." He said the department is conducting similar investigations into other airlines, but he would not name them.
"The era of tolerating poor treatment of wheelchair users on airplanes is over," Buttigieg told reporters, adding the airline's mistreatment of travelers with disabilities was "not just undignified but unsafe." ...
According to Transportation Department figures, from 2019 through 2023 American Airlines mishandled more than 10,760 wheelchairs and mobility scooters.
However, Southwest Airlines had more incidents at more than 11,100 mishandlings and Spirit Airlines had the highest percentage of errors in several of the years, according to the department.
How American Airlines Is Responding
American Airlines has vowed to make changes, investing more than $175 million this year to improve services for disabled passengers such as infrastructure and training. According to a consent order, the company will receive a $25 million credit for its efforts, including compensations paid to affected passengers.
Still, the penalty remains far higher than previous fines, such as the $2 million levied against United Airlines in 2016, which was reduced to $700,000 after United got credit for compensating passengers and other spending.
DOT officials said the size of the fine against American reflected the large number of incidents, which included damaging wheelchairs or taking too long to return them to passengers after flights.
In addition, the fine coincides with new proposed regulations that aim to strengthen protections for disabled travelers, making it a violation of federal law if airlines do not return wheelchairs quickly and undamaged, and mandate annual training for staff handling disabled passengers."
-via Newsweek, October 23, 2024
gritty realism is when there is violence against women, and the more violence against women there is the more grittily realistic it is
English is the dominant language in the study of human cognition and behavior: the individuals studied by cognitive scientists, as well as m