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@simsmedieval-fantasy
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Rotational Medieval Gameplay Part 1 - Lifespan and death rolls
Sul sul, just wanted to share some lifespan settings I have made for my own medieval save file that I play rotationally. First of all, I only play rotationally. And the numbers below may scare you if you do not, and I advice to not use these settings if you just play 1 or two families at a time. I made it for my save file because I need more time than the original Ultimate Decades Challenge of "4 sim days equals 1 sim year". I found it frustrating that time would pass so quickly when playing other families. I also found that I would grow tired of my ultimate decades challenge after the first 3 generations because I lost interest in my sims as it was too death roll heavy and quick in moving through time. Felt like a never ending birthing sim. I play anywhere between 4 - 12 families at a time. All equally important with deep plots and lore stretching across the families. So to make time for all of them I play with 28 sim days to a sim year. I do not rotate at a specific point between families. I stay with each until I get bored and move on. I am not focused on moving through the decades but rather having a really slow story telling and time to explore different ways of living within a medieval time amongst all social classes and setting up relationships and feuds for future generations to come. I decided to make a series of posts explaining my rules and ways I find interesting medieval gameplay within the sims 4. This is the first part going over my lifespan settings and death rolls. Enjoy!
Basic Settings:
All aging set to off.
Neighbourhood stories set to off.
Season Lengths 1 sim week per season
This equals to 1 sim year being 28 sim days (I know I am insane).
Time passes by keeping track of weeks passing. It never stops, you continue counting weeks/years as you play other families and side households. It cannot be paused.
This also means one sim year gets every season within one year. I will in future posts talk more about why this slow form of gameplay is crucial for me and all the wonderful gameplay implications it has.
I do not use MCCC. Everything below is kept tracked of manually in an insane google sheet. Some settings regards to fertility is made by using mods.
Life Stages age spans and sim day lengths:
Baby: 0 to 1 years old - 28 sim days
Infant: 1 to 3 years old - 56 sim days
Toddler: 3 to 6 years old - 84 sim days
Child: 6 to 12 years old - 168 sim days
Teen: 12 to 18 years old - 168 sim days
Young Adult: 18 to 30 years old - 336 sim days
Adult: 30 to 50 years old - 560 sim days
Elder: +50 (roll D20 to determine years left to live)
Yes these numbers seem scary, imagine a 84 day toddler stage! But I am playing rotationally. So it never really feel more than a regular life stage length because I keep swapping between families. Again I have no rules or set lengths for how long I play each family. Usually 3-7 days. Sometimes 28 days straight. It all depends on my mood and the plot. But any aging continues in the background as I play other families.
Life Stage Death Rolls:
I prefer to do the life stage death rolls at the START of a life for every possible life stage. This way I know which child is most likely going to make it into adulthood and not invest time/love in the wrong heir and also write interesting plots for if/when a family member dies so it can all be knitted into a more dramatic story than just a dice roll. I write all rolled numbers down in my spreadsheet so I wont forget.
If you do not want to roll everything at once, but do it the traditional way at each birth day going into the next life stage then I recommend don't just cheat kill them immediately but try to write it into the plot for them to die at some point in that new life stage. It will make death and grief more powerful to have a story behind it.
I don't like too much random death so my numbers below reflect that, at the same time I use modifiers to my rolls that is based on my actual gameplay, that way any death roll that does happen feels related to gameplay. I talk more about example of modifiers in the last section.
Death Roll Stats (D20):
If one roll any of the following numbers for each life stage the sim will die at that specific life stage.
Baby: 1, 2, 3, 4, 5 (25% chance of death)
Infant: 1, 2 (10% chance of death)
Toddler: 1 (5% chance of death)
Child: 1 (5% chance of death)
Teen: 1 (5% chance of death)
Young Adult: 1 (5% chance of death)
Adult: 1, 2, 3 (15% chance of death)
Elder: 1, 2, 3, 4, 5 (25% chance of death)
Pregnancy:
There is a risk being pregnant and giving childbirth, especially in medieval time. So these are the risks I play with when it comes to pregnancy.
Pregnancy Length:
Since one year is 28 sim days, then a pregnancy last 21 sim days (needs to be changed using mods)
Death Roll chance for each childbirth & fertility (D20):
Young Adult Mother: 1 (5% chance of dying during childbirth)
Adult Mother: 1, 2 (10% chance of dying during childbirth)
With this also comes with a risk of becoming infertile. So after each childbirth death roll a second D20 roll must be made to determine chances of infertility. D20 roll of 1 or 2: Permanent infertility. D20 roll of 3 to 5: Temporarily barren. Need to wait 28 sim days before next pregnancy can go ahead to recover fully. D20 roll of 6 to 20: Healthy childbirth no negative effects to fertility.
Dice Roll Modifiers:
So in classic DnD dice rolling, don't be afraid to add modifiers that increases or decreases any roll pending how your gameplay has turned out - especially if it is starting to feel a bit stale. Lets say your pregnant sim has super high herbalism/naturalism skill. You can say that gives them a +2 bonus in a pregnancy/fertility roll making it hard to get a 1 with a D20. But at the same time, maybe she gives birth during winter and you had a bad harvest in autumn so her pregnancy hasn't had the right level of nutrients. That might add a -3 to your roll both for mother and baby that makes potential rolls more riskier. You an take this even further when doing rolls for the other life stages if you want actual gameplay to impact chances. Maybe your child sim has had 3 ailments throughout that life stage, although all cured maybe that gives them a -2 on their next life stage death roll. Alternatively maybe you want this to actually cause immunity so it actually gives a +5 to all future life stage death rolls. Basically I love making death rolls happen less, but when they do I consider all gameplay within my save file that could impact these to make it reflect my playstyle and make it more personalised to the family. Modifiers is something I urge you just to make up before you make a roll pending your story and your willingness to risk your sims life.
The queen giving birth could have better condition giving birth than the peasant milk maiden.
So as an example, the adult queen is pregnant. She gives birth. You roll a D20 for her childbirth death. It is sadly a 2 she will die. But she is a queen, living in excellent conditions with better medical help so we can say that gives a +1. So that makes the 2 a 3. She survives. Next up, D20 roll for fertility. It is a 10+1. She fully recovers with no impact for fertility. Now move on to do the rolls for her new born to see which life stage they survive. Write those numbers down for this new family member. add modifiers as you play and let your gameplay help impact their chances of survival whilst still having the risk of a dice roll.
All this is just examples for death rolls related to birth and life stages. I will do another posts of things that are related to gameplay, specific historic or seasonal events.
Also if you are keen to start your own medieval save file, please do check out my empty starter medieval save file on my Patreon. I also got CC free historical builds on my gallery EA ID Rivercute.
This old medieval fortress has seen better days.
EA ID Rivercute
A Medieval Theatre inspired by Shakespeares The Globe theatre in London. It’s a residential with a tiny studio for a promising playwright to write their biggest creations.
EA ID Rivercute
Through the dense Bramblewood forests, lies a little hunting ground where the noble lords visit for casual hunting gatherings. A muddy watering hole with boar tracks is the perfect spot for mushroom foraging and as the sun sets a little camp ground is a quiet place for poachers to rest or secret lovers to meet.
This is a CC free medieval hunting ground I made to use with @littlbowbub hunting and foraging mod to make going off on a hunt more immersive. With or without the mod it’s a little quiet patch of green woodlands, that opens up the entire forest and its foraging opportunities.
Available to download from the gallery now.
EA ID Rivercute
A cc free medieval tavern for the tired traveller
Along the river after the crossroads lies the tavern called Hearth and Hare Inn. It is a home small business run by the Scott family and they serve any local or traveller crossing the land. It has rooms for boarding and a kitchen and bar where lots of stews are made to keep bellies full. The couple brew their own mead and nectar and live a modest life in the barn next door.
This build is on the gallery now EA ID Rivercute
And yes, if you think this tavern look familiar it’s based on The Devils Den from Kingdom Come Deliverance 2.
sulsulzukohere recolours I wanted more variety so I made a buch of quick recolours you need the meshes - Alexios, Ancalime, Theodora, Glorfindel, Curufin (fem), Caranthir Recolored in Elderberries palette, Scientist and Historian palettes and some other colours. sfs link
Thank you, @sulsulzukohere for the wonderful conversions!
The Mooncourt Gown is reserved for the sort of noble lady whose family owns several horses and at least three tapestries. With embroidery fine enough to make the castle seamstress question her life choices, this gown ensures you glide through court with effortless elegance. In times when the Black Death is making things rather… inconvenient, one might as well face it in impeccable stitching.
Download here:
Patreon
Regal Dress
I love the CAS items for the new pack, especially this dress. But it was a bit scandalous for my UDC gameplay, so I decided to add some sleeves, drop the skirt to floor length and poof it out a bit. Now it's much more appropriate and no ladies of the ton will be scandalized by the appearance of wrists.
Details:
Two versions - one with the EA colors, and one with the brown corset and then 30 different colors for the dress.
Base-game compatible
Custom thumbnail
~3.4k poly
DOWNLOAD (Patreon, free)
Corset with Chemise
Based on the corset top we get in the new event.
BGC
Comes in the original 6 swatches (feel free to recolor it!)
Custom thumbnail
~5.8k poly
Download here (Patreon, free)
⋆⁺₊⋆ ━━━━⊱༒︎ • ༒︎⊰━━━━ ⋆⁺₊⋆
General Terms of Use:
Do not steal.
Do not reupload.
Do not link behind adfly, reupload to Simsdom or anything like that.
Recoloring is allowed, but make sure to link back to my original creation, do not include the mesh, and do not monetize my creations by early access or permapaywalling.
Shrompmas: Art Paneling
Another thing I figured out how to make were paneled walls with inset images (is there a correct term for this? I dunno). I'd been trying to make myself a mural and although I think I know what to do it now, I still haven't actually made it because it makes my tiny brain hurt trying to figure out the best way to do it. So. I made these instead.
I have some CC like this in game which I use in all my medieval builds, and I really wanted to make some more options for myself! I made myself the unicorn ones since they're my favourite animal, then decided to add an ocean theme with medieval Shromp and friends.
All images have been taken from actual medieval manuscripts, art, and tapestries! No AI here, ever!
I've made versions for short/medium/tall walls, but due to dimensions the shorter walls do look better I think (tall ones are shown in the in game previews below)
Find them in Paneling in build mode! I've included a blank swatch so you can create wooden walls with only one or two artworks.
Download here: SFS Unicorns | SFS Shromp | Patreon
In game previews of some of the swatches (I would... not actually decorate like this lmfao, that's where the blank swatch comes in handy):
Previews without Gshade under cut.
Spare Horse
More somewhat niche horse poses because I needed some for a rider leading another horse while talking to someone on the ground (first three poses), and then a sequence for the rider dismounting and handing both horses over to a groom (second three poses). The walking/standing Sim in the first set isn't included, but I used these poses by ElectricWhims.
Important note about posing horses: I'd forgotten how awkward they can be when posing off lot/on uneven ground 😅 If you are posing them in either of these situations, then the horse and rider may not align properly and will have to be reset.
You will need: - Pose Player - Pose Alignment mod / Teleport Any Sim - Horse Ranch EP Not required, but useful: - the rider is posed to sit in this saddle (stirrup version) by MorningstarEquestrian
Download here (always free): SFS | Patreon
Are you a posemaker and want to adjust a pose/extend a posepack? You can read my TOU here.
I'd love to see them used! You can tag me on Bluesky, Instagram, or Tumblr. I repost. ❤️
You can easily browse more of my posepacks using my Ko-Fi gallery, or my collections on Patreon. I've also finally made a Google doc so it's now much easier to send in your free requests and suggestions - you can find that here .
@ts4-poses @alwaysfreecc
Hello, and Merry Christmas! 🎄I have a mini mod to share with you today - bells that ring.
Get it here (free).
Steppe Bloom | free download
Bring your landscapes to life with natural steppe vegetation 🌾
Inspired by the wild beauty of Ukrainian steppes, this small plant set adds soft grasses, golden wheat, clover, chamomile, and delicate wildflowers to your builds.
It’s made for natural landscaping: cottage gardens, countryside lots, parks, wild yards, and cozy outdoor spaces.
Includes:
🌾 Wheat & Wildflowers Cluster — 2 swatches 🌼 Clover & Chamomile Patch — 5 swatches 🌱 Wild Steppe Grass — no swatches (perfect for layering)
Details:
• Base Game compatible • Build Mode → Shrubs • Designed for natural mixing & overgrown looks
All textures are hand-painted by me — each plant started as an illustration before becoming a 3D model 💚
🌿 Download on Patreon (free)
WoW to TS4 Conversions: Earthen
The Dwarves theme won last month poll (on patreon) and after a few tweaks, it's finally ready!
WoW to TS4 Conversions: Set 3
Vases!!! Today, I'm sharing vases!
5 of them, base game compatible, you can place an item in the large bowl. Have fun!!
DOWNLOAD (patreon - free)
DOWNLOAD (mediafire)
WoW to TS4: Primitive Set
Hello! First, I want to appologize, this set took way longer that anticipated: the French heatwave sucked the creativity out of me. This set was supposed to be bigger too, but I guess I'll just make a second part.