everybody's like "I want famous actor X in season 2! I want ridiculously expensive song Y in season 2!" shut uuuuuuuup the only stunt casting we need in season 2 is Gritty

Kiana Khansmith

if i look back, i am lost
I'd rather be in outer space šø
One Nice Bug Per Day
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Fieri Frames
"I'm Dorothy Gale from Kansas"
official daine visual archive
Cosmic Funnies
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noise dept.
š
Color Me Curious
PUT YOUR BEARD IN MY MOUTH

#extradirty

Origami Around
Not today Justin
NASA
𩵠avery cochrane š©µ

shark vs the universe

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@skittlesandchampange
everybody's like "I want famous actor X in season 2! I want ridiculously expensive song Y in season 2!" shut uuuuuuuup the only stunt casting we need in season 2 is Gritty
just like me š
trying to talk myself out of a parasocial relationship with david tennant that would rival the parasocial relationship i had with him over a decade ago. but heās a dilf and all his characters are gay now.
Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
2.Ā Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3.Ā Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4.Ā As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
5.Ā A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6.Ā Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8.Ā Reverse of this, put people in your environments, show me the scale.
9.Ā It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
did nothing original with my music listening this year. but archie did go left and then also right
ādoctor who is well writtenā if you say so i guess ādoctor who proved trans girl magic is real and features the penultimate bestie relationship and david tennant is openly having the time of his lifeā now this we canāt possibly refute
me and my friends wouldāve killed The Meep with hammers i can tell you that much
āThe Star Beastā was camp and corny as hell and emotionally devastating, just as Doctor Who should be.
shout out to my favorite butterfly effect
i love that Buttons actually just became a bird because that's the funniest thing imaginable but. who's Stede's first mate now? he's captaining all on his own (bc Ed isn't allowed to atm) and his first mate is a seagull that's in a sexual and romantic entanglement with the literal ocean. Stede does not Know How to Sail a Ship. like godspeed if there's a storm gayboy you're gonna have to figure it out or die
yeah yeah moonlight kiss, fire lesbians and unicorn izzy are pretty cool and nifty I know but WHY AREN'T WE MOURNING THE DEPARTURE OF OUR BEAUTIFUL GOLDEN HAIRED SEA WITCH??? HE LITERALLY LEFT US AND FLEW AWAY TO BE FREE HOW AREN'T YALL CRYING OVER THAT?? You don't get it he's... he's gone.... he left us....like. fr....If Frenchie doesn't learn how to talk to seagulls real quick I think I'm going to lose it.
everyone surprised that Buttons turned into a seagull as if he wasnāt grieving his seagull best friend and counseling a seagull widow through her seagull husbandās death in season one like imagine what he means to the seagull community
I'm so caught up in the euphoria of them kissing again that i forgot buttons turned into a bird
bird buttons better get back on that damn ship
middle aged men are the gay people equivalent of crack cocaine
if reggie was in the polycule HE wouldnāt have been scared to fuck archie.
DAVID TENNANT KISSES YOU ON THE MOUTH BUT YOU'D RATHER DO A STUFFY DESK JOB THAT'S INSANE