Digital Storytelling
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@socialstuds-blog
Digital Storytelling
Webcomic created at www.toondoo.com
Digital Adventure #6: Teaching History
In searching around for my last quest, I discovered teachinghistory.org. This is a resource I would highly recommend for social studies teachers at the middle or high school level. It includes links to primary sources, federal documents, and assessments. The “Ask a Historian” section is my favorite, because it is like the “FAQ” of the website. This section features various historians with miniature profiles on what institution they are from and what their subject background is. One question asks to define who Dred Scott was and how he was significant to American history. The author, a professor of Civil War history, gives a detailed, but concise answer. I look forward to using this resource in the future, and possibly in my other classes this summer.
Digital Adventure #5: Google Apps
For my fifth adventure I decided to explore the Google Play Store to see if I could find any helpful social studies apps. There are numerous free apps for different grade levels, including ones for GED prep and assessment. An app that had the most hits was Friendzy. This is an educational game app for grades K-8. The app I downloaded, however, was a textbook called Integrated Social Studies. There are different versions available for download, but they are all free. This is a great recourse for teaching middle school social studies because it ensures easy access to teaching and learning materials.
Digital Adventure #4: Edsitement
My fourth digital adventure involved Edsitement. This is a website containing detailed lesson plans for subjects within the humanities. The first lesson on display is pictured above. As I create a Renaissance unit plan in one of my other classes, however, I plan to use some of the lessons within the Art & Culture section. Lessons include brief overviews, resource links, rubrics and learning objectives, as well as reading and assessment questions. I immediately decided to bookmark this website, because as a beginning teacher I will probably get some use out of this by looking at examples to guide my lesson-building.
https://edsitement.neh.gov/lesson-plan/lesson-1-upton-sinclair-theodore-roosevelt-and-harvey-w-wiley#sect-activities
Digital Adventure #3: Artstor
For my third adventure I found myself at a website I used during my undergraduate career as an art history major. Artstor.org is a resource that contains thousands of images, includes subject and curriculum guides, and other teacher resources. This resource is geared toward higher education, but there is a specific section for AP courses such as European History, Art History, and US History, any of which I hope to teach in the future. There is a variety of subject guides I will also be able to use, including American and African-American Studies, Maps and Geography, and Classical and Medieval Studies. Accessing the digital library for free requires an e-mail login, or users can log in through an institution. Teachers can also request a 30-day trial for their school. Teachers also have the option of creating a Shared Shelf to catalog and share visual resources.
Digital Adventure #2: Nearpod
I did a similar activity to DA 1 on www.nearpod.com. I began by compiling premade lessons into my library. I found lessons on geography and history which are relevant to my content area. Teachers can create their own lesson plans and share them with other teachers and students. Many of them cost money, but usually no more than a couple dollars. Since I am not teaching any classes yet, I decided to build a library of AYA social studies resources with free lessons by other teachers. Users can watch or preview lessons, or choose the student-paced option. To become acquainted with the app I went through the tutorial lesson on how to use it, and saw that it will be an effective resource for my classroom.
Digital Adventure #1: YouTube Playlist
For my first digital adventure I decided to do something I did in one of my high school English classes for a project, which was create a YouTube playlist. In this case I decided to create a playlist of video resources based on a unit I will have to teach in world history classes, the French Revolution. I looked for videos I knew contained relevant and reliable information. The most important part of finding educational resources on YouTube is ensuring the credibility of the information and sources. Other than this precaution, YouTube is a vast resource for educational videos. Some of the videos I have watched for fun, and saw them as beneficial to my future students. In order to create playlists or videos for educational purposes, teachers must have a Google or e-mail login. A video playlist would be a good resource to use in class, or post to the class page on Blackboard, MyBackpack, Moodle, or Google+ like in this class.
The following is a link to the playlist, and I have embedded a few of the videos in this post.
https://www.youtube.com/playlist?list=PL9WkJODRQI1K2CnrYlwD9NC-Ii_9laN2z
Week 3 Reflection
This week’s reading discussed the development of education since the Industrial Revolution, which I had already learned a little bit about in previous history classes. The reading also discussed how technology is developing in the modern world, and viewpoints regarding this transformation. The debate between technology enthusiasts and skeptics brings into perspective aspects about my own technological use and its context. As a digital native, I grew up playing Nintendo for entertainment, and using computer programs like Paint and Kid Pix to express my creativity. Growing up a digital native, and introvert, it was easier for me to make friends through communities of interest, such as message boards, chatrooms, and even World of Warcraft, which is mentioned a couple times in the text. As a kid my parents, and even some of my peers, had skeptical attitudes about my internet use. The book does not really discuss the issue of internet safety, which was my mother’s main concern. Others had the attitude that any interaction on the internet was superficial. This is an attitude in which I have noticed change throughout the past five years. I believe technology enthusiasts are coming to the forefront, acknowledging that in a global world, the internet is a real place, and useful tool. While in high school I was ridiculed for playing too much World of Warcraft, and my academic performance declined. The text argues that it potentially helped my cognitive skills, and perhaps it has helped me with hand-eye coordination and social skills. As a female gamer, World of Warcraft also exposed me to issues of gender roles.
The changing technological world has noticeably fueled more technology enthusiasm. As digitally native millennials like myself are becoming trained professionals, technology integration in the workplace is becoming more natural. I believe that it is important to the classroom as well, despite the problems of cost and resource availability that some skeptics are concerned about. The text stresses the importance of needing adequate educational and technological resources for all students, which is still lacking. Many students feel bored and hate school because of the technology skeptics’ use of traditional teaching models. I, too, remember being a student who hated school and thought it was a waste of time, and thought that it did not need to be that way. I have always enjoyed learning, however, and my goal as an educator is to help make learning more enjoyable for students. As the text argues, technology is an essential part of providing adequate education to the Net generation.
Infographic
For this week’s special quest I decided to collect data from the Athens County School District and compare it to the Delaware County School District, where I grew up. I chose to look at the data from my freshman year of high school. I received this data from the Ohio School Report Cards website. It turns out that many of the numbers and trends were the similar, except for the rate of enrollment, which was considerably higher in Delaware County. I enjoyed playing around with easel.ly while creating this infographic. I have seen infographics on Facebook before, but I had never made one or even knew where to begin in making one. I would certainly recommend easel.ly to my colleagues, and it is diverse enough to use outside of the classroom and in other professions as well.
Week 2 Reflection
This week’s reading by Mishra and Koehler introduced me to the concept of TPCK. I have no teaching experience, so I have not implemented any of the intersections of TPCK. I am glad I am learning about it now, before I have teaching experience, so that I can think about TPCK in terms of future planning. The concept of TPCK was unfamiliar to me, but the technology aspect seems is more familiar to me now as a result of last week’s readings. I knew that content was also important. Having just taken the Integrated Social Studies Ohio Assessment for Educators, I am freshly aware of the importance of content. I think I am struggling most with understanding pedagogy. As an undergraduate I studied content (History and Art History). I decided to study education because I needed help understanding pedagogy and how to teach. I also need help with integrating technological knowledge into my teaching career. I am, however, reminded of my personal life and hobbies. A resource I enjoy using for leisure is Sporcle. It is a trivia quiz-taking website where users can create their own quizzes and take existing ones. I am a fan of the geography and history sections of the website. Many of the quizzes are published and verified by Sporcle, and are updated frequently. It is a visually and mentally engaging resource that engages users. I believe this resource falls under the TPCK category.
https://www.sporcle.com/playlists/liznewcomb/renaissance-quiz
WolfQuest
WolfQuest is an adventure game that involves the player, as a two-year old wolf, making a life on its own. As the player you must learn to hunt, find a mate, and establish territory. The first part, in which you learn to hunt, teaches hunting and navigational skills. The game also teaches about survival, and the landscape and weather are variables through which the player must navigate. The game is good for teaching social and survival skills. It also acts as a metaphor for preparing for life in the real world.
Playing History
In Playing History: Plague the player is a boy whose mother has contracted the plague. It is up to the player to learn more about this pandemic. The game explores how to identify symptoms and corresponding diseases. It incorporates aspects of microbiology as well. The player must find scientific evidence for the causes and symptoms of the plague. It also puts the player into history as a family member, who must take care of his relatives. This look into the daily life problems of a child at the time of a plague outbreak brings history to life for players.
In Playing History: Slave Trade the player is a British slave who is tasked with assisting a trader in bringing back more slaves. The player, as in the Plague, takes on a historical role and must make decisions pertaining to the character’s life. It also raises issues of economics and ethics. The player must choose between doing his duty as a slave ship supervisor, or protecting his sister who is a captured slave. I think this is a great game for teaching about slavery and its problems, and does so from a slave’s perspective which I think is important.
Week 1 Reflection
Week 1 Reading Reflection
Richard van Eck’s articles introduced me to DGBL. In his 2006 article van Eck argues that digital game-based learning is a valid, and important, part of educating the “net generation.” He identifies that building games for students, having students build games, and using commercial games are all beneficial for learning. I was not previously familiar with the terminology, but I was reminded of a personal experience I had with DGBL. It was a few years after van Eck published his article that I attended a high school Introduction to Business class. A large portion of the class involved us, the students, playing a commercial off-the-shelf (COTS) game. In the game I chose to run a restaurant, and it took me through all the steps of setting up a business. I had to learn budgeting, consumer patterns, and bookkeeping skills. Van Eck also mentions games suited for social students, like Civilization and Age of Empires, which I hope to make use of in my classroom as a teacher.
In the article he wrote nine years later, van Eck discusses some of the issues teachers face today in terms of DGBL. He argues that critical thinking, problem solving, and communication skills are “21st century skills.” I agree that these skills are especially important in the age of technology. Internet research, for example, can be tricky when almost anyone can create websites with false information. Van Eck discusses problem-based learning and the “maker movement” which involves building games. This reminded me of the game Super Mario Maker. I have never played the game personally, but to my knowledge it is a game in which players create the various levels of the game. I once saw a play-through of an especially difficult level that the player had made himself. Overall Van Eck had me thinking about my past experiences as a student in the “net generation,” and introduced me to new concepts I can use as a teacher during the future development of DGBL.