Chapter 10: Character Design: Nightingale
Placeholder for a Nightingale was a little guy.
This design was drawn in about 5 minutes as a temporary imagery soon to be replaced with something more substantial.
The imagery itself was inspired by these specific depictions of musicians of that epoch.
A bit later, I have come up with idea to adapt character design into a nightingale. Solovey.
This bird is iconic for Ukrainian culture.
In Ukrainian folklore, nightingale symbolised beauty of poetry and music due to their complicated singing patterns. In Ukrainian spring songs- Vesnyanky- nightingale is often depicted as a bird of hope. Ukrainian language is often called "a language of nightingale" because high amount of wovels makes the language sound melodic.
At the same time, I was considering incorporating some design elements of the musicians themselves, as like iconic vests and straw hats.
Graphics-wise, I intended to remain two-dimensional, as like in iconic album cover of Chervona Ruta.
These inspirations have resulted in this design.
Later, I have decided to give game some dimension, and started testing different ways of emulate flight. I needed to create more stylized and easier-to-prototype design to start playing with dimensionality.
I have looked in artworks of my greatest inspiration artist, Maria Prymachenko. Her style was drawing form folkloric patterns and designs, but adapted them to more modern look.
In addition to this, I appreciated work Ivan Semesyuk did for an album cover for canadian-ukrainian band Balaclava Blues.
These have resulted with me altering the design to get it similar to this two-dimensional style:
This sprite was cut up in tiny pieces for further prototyping. I have come up with this design:
Turned out, sideways motion was making people nauseous.
I have moved to front-viewing morion, the one that is used in infinite scrollers, what has resulted in a need to update design once again. Now, in 3D, to allow me to rotate model in space.
Material-wise for 3D I have decided to go with ceramics, with this iconic ceramic rooster that survived russian bombing being an inspiration:
At the same time, I was looking in other designs of traditional pottery, such as these decorated kitchenware items:
I wanted to bring back a bit of decorative ornaments into the design, combining 2D art (Maria Prymachenko paintings) with 3D sculptures (the pottery works)
What together has amalgamated into a brand new design:
To preserve stylized, cutout-esque feel, I did not create rigging for the model, using separate pieces (wings, body, and head) for animation.
In the end, I have added Cool Trails that make everything flowy and pretty C:
And here is the model in scene:
Soon, very soon you will learn what is the imagery you see on top ;)