CHAPTER FOUR: Perspective
LittlePip had the bright idea of looting a building she is way too underleveled for. That's not really a Gamer Joke, as FoE really does seem to take a lot of rules and mechanics from the Fallout games. But it's also funny.
Her opponents are the classic brain-bots we know from the games, made more horrifying with the simple detail of sounding like children. "Come on out. We only want to kill you for trespassing!" also reminds me of the turrets in Portal.
This is also where we get our first reference of the zebras as the enemy, via the intercom playing an ancient, automated message. Oh, and the first mention of the Minstry of Technology too!
The Mr. Handy equivalent of a plasma weapon is said to look like a unicorn's horn. That's cool.
While trying to escape on collapsing catwalks we get the first instance of self-levitation! That's a creative use of the canonical ability unicorns in the show possess. I'm not even sure if a unicorn levitaed *another* pony in season 1. But I think they never levitated themselves? This also gave me flashbacks (or rather flashforwards) to all the cool stuff LittlePip can do later with her levitation, I'm excited to get there.
Oh fuck me with Celestia's forehooves!
The first instance of a PipSwear! Now, I love them. They are iconic. But heck, gosh, darn it if they don't sound awkward when said out loud. Which kinda makes them not work as swears, in my opinion. But for me, they are dumb fun and sometimes that's enough. Her remark that she picked these exploitives up from the raiders is a nice touch. That she keeps them up and builds on them is all her, though.
IRONSHOD FIREARMS How do you like *them* apples? I didn't get it.
So, I am not a native English speaker. I know this saying, but I was curious where it comes from. *Apparently* that's not really known, but according to this article the phrase was used like this in 1895 already. However, it was also used to refer to anti-tank granades in World War I, for their apple-like appearence. Since granades also look like apples in FoE, I will take the risk and say that I think I do get Ironshod Firearms' slogan.
The anti zebra propaganda found in the factory overmare office is both creative and glossed over. The slogan ("Better Wiped than Striped! Join the Equestrian Forces Today!") is heavily reminicient of the German rhymes of similiar racist nature from the world wars. And the depiction of the zebras as some dark creatures with evil glowing eyes is over the top, but only a reread might reveal this as the neon sign it is, as the zebras have not yet been introduced as the enemy force properly.
In the overmares office Littlepip finds a ton of useful items, from spark batteries , a StealthBuck and gum (which could be the first instance of MintAls, altough not called such, as LittlePip doesn’t know them yet (and if they aren’t, she finds some later in this chapter in an abandoned camp under a bridge), to the one, the only: little macintosh. This revolver will become LittlePips iconic weapon that she keeps until the very end of the story. Presumably made for or at least by Applejack, so this also gives Littlepip a neat little tie to one of the original shows main characters.
Hacking the terminal LittlePip discovers that she could have opened the safe she picked with a bobby pin remotely from there. Intentionally or not, this is a dig at Fallout 3′s design philosophy of giving you several ways to open locks, making only learning one of them enough, while skilled characters are left feeling a bit overqualified.
Leaving Ironshod Firearms, LittlePip admits to having given up on finding Velvet for now and being set on just exploring the world instead. Again, very Fallout 3 in my book.
Past a playground that became a graveyard for little ponies (dark!), she finds a “Sparkle~Cola” vending machine. This becomes LittlePips favorite drink and when I first read it, I was super happy about that for some reason. The book keeps mentioning how she sipps on carroty cola sometimes and every time I remember thinking it was a fun detail. I have no idea why.
Resting on a bench closeby we get a description of this poster:
(Art by Droakir - DeviantArt)
First mention of the Ministry of Morale, first instance of Pinkie Pie and a really fun description of how her graying mane makes it look like a candy cane. Like the poster on the zebras, this is also great, classic propaganda writing. Obviously it is a reference to the episode Green Isn’t Your Color, but while I feel that it is referencing some real life propaganda, I do not know a specific one.
Watcher suddenly is back, helpfully explaining that the MoM is “another well-meaning idea that was so much better on scroll.” What a fitting description of pre-war politics in FoE.
Getting jumped makes LittlePip call back to the slaver, that complained about sprite-bots sneaking up on ponies. If I recall correctly this will be one of the biggest sources of fun in FoE: Callbacks like this, that help paint the world in your mind by connecting the dots for you. Im certain some find this aspect annoying, as they rather enjoy doing that work themselves, but as a casual reader (of a very long story) I always welcomed it. I will also stop pointing them out from here on, unless they strike me remarkable in other ways.
A quick reminder of the raider armor she is wearing and some foreshadowing how it makes her look like “a nightmare pony”, before Watcher offers that she needs to find her virtue. This will be as important as in the original show, but also almost take LittlePip until the end of the story to really figure it out. Right now, she doesn’t quite believe him and his connection to the sprite-bot drops. Now we get a different voice from the radio the sprite-bots play, when Watcher is not in control of them. Similiar to President Eden of the Enclave in Fallout 3. This however, is Red-Eye, altough not named yet, giving a motivational speech about the posibility of rebuilding Equestria. Naturally, this confuses LittlePip even further, having seen no trace of any leaders or reconstruction efforts.
Well, technically she has seen slavers, so, unbeknownst to her, she actually has seen a part of Red-Eyes plan.
But it gives her the idea to look for settlements and actually finds one in the distance. A undamaged looking caravan is moving away from it, all in all a great disovery.
While a fun and memorable scene in itself, what follows is meant to reflect a corner stone of LittlePips character. As she approaches the settlement she gets mistaken for a raider by her barding and shot at. Remembering the caravan she collects her strength and stands up to her agressor, threatening to kill them if they attack the others. This reveals the misunderstanding -- her attacker thought she was endangering the caravan -- and LittlePip exits the chapter loosing consiousness from her insuries.
Footnote: Level Up. New Perk: Egghead -- You will add +2 skill points each time you gain a new experience level.
What a chapter! While it might feel like not much happened, so many pivital and iconic elements were introduced here. Even if a lot weren’t named yet. Like Calamity! It does feel weird that LittlePip just admits on giving up on Velvet like that, though. On my first read I didn’t mind, because I just enjoyed how similiar the experience felt to playing Fallout 3, which I liked more than any other entry at the time. Now it seems odd, but there are a lot of other things to focus on and enjoy in this and the coming chapters.











