art blog(derogatory)

blake kathryn
Not today Justin
DEAR READER
PUT YOUR BEARD IN MY MOUTH

oozey mess

Kaledo Art

Origami Around
occasionally subtle
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Misplaced Lens Cap
Aqua Utopia|海の底で記憶を紡ぐ
KIROKAZE
2025 on Tumblr: Trends That Defined the Year
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Stranger Things

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almost home
macklin celebrini has autism

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@starchy-bones
Happy 25th Anniversary Kirby! Here’s to a bright and starry future!
Having troubles with facial angles in your drawing style?
Try a 3D sculpture of your art in your own style in a free program that is simple and very easy to use.
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future. I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
UH
GUYS????
This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME SILLY do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow
I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.
I highly recommend it.
@inverted-mind-inc
-GAAAAASP-
one more week until the diu event, giorno come home
You play a good game boy, but the game is finished, now you die. Phantasm (1979)
gUYS GUYS LOOK AT THIS CROW
THIS IS THE HAWAIIAN CROW (CORVUS HAWAIIENSIS) AND THEY ALL LOOK SO FORLORN I CANNOT
LOOK
N OICANT
sTOp THSI
THE STICK OF SADNESS
I SAID STO P
…
i guess it ain’t easy bein’ when your species is extinct in the wild
reblog if you would comfort him
do you ever just
“no that’s not dramatic and cheesy enough”
“getting warmer”
“t HERE IT IS”
i love this but i dont know how to do this
hoW
For those wondering about HOW to do this, here’s a short explanation according to me:
Drawing A to Drawing B: -the most obvious change is the exaggeration of the line of motion in the character.
In Drawing B the line of motion is much more pronounced, creating more drama and movement to the whole composition
-The arms are open wider, showing more confidence and exuberance in the character, exaggerating their emotions so they can be more clearly read without having to look to the face for emotional cues.
-the legs are wider apart, adding to the aforementioned confidence but also giving the character a solid foundation, visually speaking.
-The head is tilted back and overlapped by the chest, adding a touch of dynamic perspective to the drawing.
Drawing B to Drawing C: -Most obvious change is to zoom in on the character. Character framing is just as important as what the character is doing. Zooming in can help infensify emotions. this shot is ALL about this character and what they’re feeling. -Because of the zooming in, the arms/hands would have gotten lost, so instead of making the canvas wider, the artist has elected to rotate the character slightly, bringing a dynamic angle to things and more intensity to the close shot. -While the character is more upright in this shot compared to Drawing B, in Drawing C the chest still slightly overlaps the neck, preserving the feeling of being slightly below the character (putting them in a position of power relative to the viewer), which helps maintain confidence and power in the character. -the chest is exaggerated to carry the majority of the body’s line of action so even though you cannot see the legs, our brains are able to fill in the gap and envision that line of action. -The cropping/framing of the character allows for a more interesting composition/negative shapes created by the positive (character) on the negative (background), creating more visual interest as well as a circular motion to the composition through the arms, across the face to the negative space for the eyes to rest in before dropping to the hand in the background and back through the composition again.
DID YOU DISSECT MY DRAWING TO FIND OUT WHY IT WORKS?? I LOVE YOU. I LOVE YOU. THANK YOU SO MUCH
This is a character I had recently designed. I was hesitant at first to post this, but what the hell. Her name is Mary Susan. She’s a NASCAR participant. She’s gonna be my new icon for the main blog.
I JUST REMEMBERED I HAD THIS MEME DEEP IN MY COMPUTER FILES I’M LAUGHING MORE THAN I SHOULD
Y’all mind if I
player hairstyles made by an AAA game studio dev
player hairstyles made for free by a dedicated fan
THIS IS REAL…..