Sons of Starcraft: the next generation!
One Nice Bug Per Day
Not today Justin
I'd rather be in outer space 🛸
Sade Olutola
d e v o n

Kaledo Art
PUT YOUR BEARD IN MY MOUTH
trying on a metaphor

if i look back, i am lost
Claire Keane
will byers stan first human second
sheepfilms
Game of Thrones Daily

祝日 / Permanent Vacation

Origami Around

No title available
Show & Tell

Discoholic 🪩
art blog(derogatory)
Jules of Nature

seen from United Kingdom

seen from United States

seen from United Kingdom

seen from United States

seen from United States

seen from Malaysia

seen from Brazil

seen from United Kingdom

seen from United States

seen from Malaysia

seen from United Kingdom

seen from United States

seen from United States

seen from United States

seen from Türkiye

seen from Netherlands

seen from United Kingdom
seen from United States

seen from United States

seen from Malaysia
@starcraftobserver-blog
Sons of Starcraft: the next generation!
Tastosis talking about Nestea
Stephano: The Final Nerd Boss?
I thought I had lost this photo, but I just found it earlier this morning.
On my shuttle ride, from the Philadelphia airport to the IPL3 Venue, Stephano sat next to me and slept for the entire drive. Marcus (djWHEAT) Graham, and I discussed our predictions for the tournament, and I predicted that Stephano looked far too tired to compete very well....
And we all know how that turned out!
And now Stephano wins ESWC, beating out top-tier Koreans and the best foreigner players in the world. With a roster that includes MarineKing, MC, Mana, Thorzain, Idra, Nerchio and more, Stephano seemed like an outsider once again. With this victory, he overtakes Huk as the highest earning foreign player. More importantly, Stephano may now have overtaken Huk as the BEST foreign player.
What a Boss.
GSL Blizzcon Finals - Review
Many in the community checked their calender last night, just to make sure it wasn't April fools. With Nestea's first non-Korean Starcraft tournament, and MVP playing as well, the community was flabbergasted at the choices of games that Blizzard decided to air. It is really not an exaggeration to say that Blizzard literally chose the worst possible games to air. Hours of down time, Insulting trivia and other many other missteps didn't help either.
But finally, it was over; and the GSL finals began...
MMA vs MVP
The community was fatigued by Blizzard's terrible tournament production, and a seven-series TvT seemed unlikely to pull anyone out of their doldrums.
Spoilers ahead!
Game 1
MMA begins immediately with a proxy rax, mid-map, a strategy that is fairly well-known. Then, MMA throws down a proxy factory in the same location, and it was clear that this was going to be an interesting series.
MMA pushes with a near-perfect timing attack, and crushes MVP's natural expansion.
MMA wins!
------
Game 2
MMA goes mass bio, MVP goes mech.
MMA takes a risk and gets a fast third expansion at the gold minerals.
This pays off; MVP pushes with an obscene amount of tanks, but with spectacular timing and game-sense, MMA catches the tanks unsieged!
MMA wins!
------
Game 3
MMA takes a command center first, a risky move. MVP scouts this and punishes it with an early tank/marine push, breaking the expansion!
MVP wins!
------
Game 4
MMA goes for an early five rax off two bases. Game ends similar to the first, but with a base trade.
MMA wins!
------
Game 5
MMA does an early marine tank push off 2 base, but it does not end the game. With a huge viking army, MVP looks like he may have the advantage.
MMA makes ghosts and 4 nukes, the crowd goes crazy.
A base race results in both players floating buildings off the map.
MMA tries to land a nuke on the viking army, but is never able to do it. Eventually, MMA lands a few buildings, and is able to catch some of MMA's vikings off guard with cloaked ghosts and marines. In the end, MMA lands his vikings to kill the tank army, and breaks MVP final push.
MMA wins the game and take the series!
MMA 4 - MVP 1
Perhaps it was the low expectations from the days prior events, or the low expectations of another TvT, but the series was fantastic. Perhaps the best GSL final to date. Despite Blizzard doing everything they could to sabotage their own event, these finals redeemed the event.
GSL Finals - MMA vs MVP
Here we go!
How is this even possible?
Blizzcon Starcraft Tournament...
Airs 3/19 of the matches
Shows Jazzbass vs. Todming match instead of Nestea vs. Naniwa
Hours of embarrassing quiz questions.
"We are doing a ton to help foster eSports." Mike Morhaim, Blizz CEO
Live-Blog of HotS Multiplayer changes.
Massive crowd cheer as David Kim says the will "deal with" terran 1/1/1
"EMP may be too strong" likely nerf to radius.
Zerg has a tier two problem, can't push their advantage! (yay)
ZvZ and PvP are too stale, not diverse enough
------ Terran
Terran issues - mass mutas, and mass zealots apparently
New hellion morph is meant to help deal with mass zealot.
(my own assumptions) hellions, in fast normal mode seem much more difficult to harass with, as the fire time of the flame seems to take longer... its weird.
Warhound is good against muta, they are pretty darn big actually.
ooooo.... Shredder info coming up!
radiation based board control...
WHAT THE FUCK... apparently zerglings just melt near it. That plus Drop? = Drone-line DEATH?
------- Zerg
Zerg suffers from early siege challenges
overseer and corrupter casting spells are rarely used and kinda lame...
ULTRALISK IS TOO BIG! ultra CHARGE! (dives underground and pops up near enemy)
VIPER, reduces range attacks to 1 range (really helps banelings get to marines)
VIPER can pull units from long range
SWARM HOST, shoots out broody things slowly, and constantly, for map control
Swarm things take a looooooong time to pop, maybe 20 seconds?
------ Protoss
Protoss lacks raiding unit
also suffers from late game AOE anti-air
Tempest, anti air AOE, powerful ground assault as well
4 Tempest just owned about 25 mutas, =/
Replicant
copies units, gets their abilities
Oracle, circles around and fucks over workers
locks minerals, and can lockdown anti-air buildings (spore crawler etc..)
----- General
ghost cloak is timed
Hydra Speed Upgrade (hive)
Baneling burrow upgrade! (hive)
-----
AWKWARD QUESTION TIME!
WTF girl asks something dumb, Browder slaps her down.
Q: are mules IMBA? A: ehhhhh, nooo...
3 people ask if tournaments will switch to HotS, they answer, we don't know all 3 times.
SHREDDER FIELDS DO NOT OVERLAP, it doesn't affect your own workers.
Shredder owned some dudes mineral line, Browder is amused by his suffering
aaand.... some weird guy asks an incoherent question about archons.
Dustin Browder is bad at splitting his Units.
And its over.
The New Heart of the Swarm units!
Terran...
Protoss...
and Zerg...
Heart of the Swarm Unit Predictions
1. What do you think these units should be?
2. What do you make of these brand-new unit teasers from Blizzcon?
Terran: aoe spine crawler, transforming factory unit, Goliath substitute online
Zerg: burrow moveable blank, reverse dark swarm, detection changes
Protoss: mineral shields, new nexus defensive ability, and………… Cloning?
(via askjoshy)
3. What Brood War unit do you most want to return?
Blizzcon Preview
The Blizzcon 2011 Starcraft Tournament is coming up very soon! With a fantastic roster of pro-players from around the world, an enormous prize pool, and huge hype from the fans, how will the event go? On the heels of crowd-pleasing events like IPL and MLG, will the production be up to par? Can a foreigner win, yet again!? Click, "read more" for my in depth analysis and time-line of the event!
Blizzard has stupid maps in the pool, encourages cheesy, short, boring games.
Battle.net crashes, or Blizzard bans themselves from their own event.
MVP and Nestea make everyone in the bracket look like bronze palyers.
MVP wins.
Anouncement is made by Dustin Browder: "Terran Marines able to scale rocks in HOTS."
THE END
Me and the lovely Anna Prosser at the IPL3 after-party.
IPL3 - My View From Backstage
I promised that I would do a "TL;DR" for IPL3, but I have too many good pictures and too many peripheral thoughts I need to get out before I do. For those who missed the event, I will give a summary of the highlights of the tournament soon. This article is going to focus on my personal experience at IPL3, and some of the interesting moments I experienced backstage as a first-time staff.
--------------------------------------------------------------------
The truth is, I considered getting an eSports job to be something akin to getting into acting or modeling; I applied for the job in a state of sleep deprived, semi-delirious, boredom. Then, about a month ago, I received an email from Alex Conn letting me know that I had gotten the job. For some bizarre reason, this invitation did not make me ecstatically happy. I worried whether or not I should take the job, as it would require that I miss at least three days of courses. I waited a few days before replying to Alex. It's a bit like giving your phone number to a really nice and pretty girl, only to find yourself terrified when she calls. I accepted the job after a few days, and, luckily, it had not been filled. The final three weeks of September passed by like a hallucinated void-ray, and, before I could type gg, I was in Atlantic City.
IGN sent a shuttle to pick me and a few others up. Marcus “djWheat” Graham was in my shuttle, along with several other staff members. I sat in the very back of the bus next to a fairly good French player named Stephano. Stephano curled up in the corner and fell asleep almost immediately. I remarked, as did several others on my bus, that he looked completely exhausted. People expected Stephano, in general, to do pretty well at IPL. In my infinite wisdom, I predicted that he was going to do worse than people anticipated.
I spent the first few days in the Bally's area, where the open qualifiers were taking place. One of the first things I got to see was Huk vs. Boxer playing Brood-war together. Most of these are my own terrible iPhone photos, the rest are thanks to IPL.
That's me (in the red) next to Boxer, yeah, no big deal.
--------------------
Once the qualifiers were over, we moved to Caesar's for the weekend. When I wasn't working, I spent time backstage.
I remember hearing Incontrol speaking with Idra about how well they were being treated. This seems like the consensus among pretty much all the players who attended the event. There was ample place to practice, tons of on-the-ready staff to find them when their match came up, etc. Staff was treated amazingly as well. Free flight, hotel and food, and enough of us that we weren't up all night setting up and tearing down the stage.
After the finals were over, the crowd quickly emptied the theater and headed out to gamble and drink. All the players left as well, even much of the staff who weren't hired as part of the production team left. But one person stuck around with us while we cleaned up the main stage.
Just one more reason to love WhiteRa.
----------------------
IPL was a fantastic experience for staff, for players, for spectators and for online viewers. There are a few reasons I think IPL had such a spectaluar first showing. I won't go in to detail, as it might be presumptuous and seem like I'm trying to suck up, but I think that the hiring choices for some of the key IPL positions were superb. If you looked at the resume for some of the top permenant IPL staff, you will see that they are picked out of the community, just like the temporary staff were. It succeeded as an event because everyone there loves Starcraft.
I spoke with David Ting about Kiwikaki vs. Stephano shortly after their match. He was out in the audience somewhere during the games, and watched them all. I'm paraphrasing, but he told me he just "couldn't believe it" and jumped out of his seat when game two ended.
I'll finish off with my own favorite bit from karaoke at the Twitch.tv after party. I recorded this on my phone. Many have seen Select and dTing singing, but here is Anna Prosser, Catz, and HD singing some classic Disney tunes.
Thanks for a fantastic event. I will see you all at IPL4.
scdojo:
“StarCraft 2 is only fun to watch if you play it.”
This is always backed up with some statement about having to understand the game to be able to enjoy watching it. Of course, that only makes sense. But its also true for any other mainstream sport.
Let’s look at UFC. When I first watched UFC, I...
MLG Orlando - The Three Stories to Follow
Championship Sunday is happening right now, make sure to tune in. Here are the three people to watch as we approach the Grand Finals:
MarineKingPrime - Reddit donates the money to get him to go, he tears through the open bracket into pool play, and ends up as #1 in the group. Will he continue to dominate? Will he vindicate his fans who sent him here?
------
Stephano - He took IPL3 just one week ago. His play seemed almost unbeatable in Atlantic City, and his victory seemed inevitable. He took down the foreigners as well as the Koreans, but can he do it again here? So far, he has rampaged through the open bracket, but will these Koreans be too much for him to handle?
------
Idra - Is the Grack really back? He is playing spectacularly right now, only barely getting knocked out of first place in his pool by MKP. With a serious morale boost coming off an IEM win in China, will he have the confidence to unleash the Gracken?
Boxer vs Huk - Brood war!
Starcraft - A Beginner's Guide
Starcraft as a sport. Why it's awesome. And why you should watch.
To anyone reading this, who is already familiar with the pro-gaming scene, most of this will be obvious and uninteresting to you. This essay is meant as a primer for those who know nothing about Starcraft. I have been watching Starcraft since brood-war, but I considered it to be a fairly uninteresting and niche hobby. So, save for a few close friends, I kept the hobby to myself. Recently, however, I was offered a job working for IGN. They are flying me to Atlantic City next month, and I figured that this was a big enough event to tell people about.
If it sounds like a "coming out" story, It's not meant to be. Every person I have told about the IGN job was either happy, or confused. My mom had never heard of Starcraft or IGN, and her entire experience of gaming was having to kick me off my NES a decade ago so that I would do my homework. In order to explain pro-gaming and Starcraft to her, I compiled a lengthy email which contained a collection of youtube clips and publications about pro-gaming. This post is meant to be a one-stop solution for anyone else who runs into this problem, and wants to explain Starcraft to a newbie.
----------------------------------------------------------------------
The Basics
Starcraft is a real-time strategy game in which two people face off in a large arena. Each player has control of a number of in-game "units". The goal is to try and destroy your opponent's units with your own. The game has a sci-fi theme, centering around three different factions or, "races", that the player can choose: Protoss, Terran, and Zerg. Though they all have detailed stories behind them, the Protoss are basically high-tech aliens; the Terrans are the futuristic and gritty descendants of humans; the Zerg are a biological, insect-like, alien race. Each of these factions have different units, abilities, strengths and weaknesses.
Think of chess; the units start out on opposite sides of the map, and the players control them from a top-down view. Unlike chess, however, the game is not played in turns. Everything in Starcraft is happening live, and usually very fast. In chess, you start with all of your units already on the board, but Starcraft is a bit different. Starcraft is all about resource management. Players start with a few small "worker" units and a main home base. The workers mine and collect resources from the blue crystals near the base and earn the player money. With money, the player can buy new units and new buildings. That's the bare-bones.
Learning more about the units, strategies, and the infinitely complex details of competitive play is your own prerogative. Like any sport, Starcraft can be enjoyed with a very basic knowledge of the game, but the more you understand about it, the more you will realize how unbelievably skilled the professionals are. This is a good article which outlines the basic units and strategies, if you want to get more detail.
That is just the very basic framework of the game, but that is not what makes Starcraft great. Most people watching Soccer don't know the details of off-sides rules, and people who watch poker on TV usually don't know how to calculate hand odds. Sports are the original reality-TV; people watch to see mind-blowing skill, intense rivalry, and the look of victory or defeat on a players face.
A quick warning before you read any further: If you find yourself smirking, already, at how lame this is, it will only get worse. I implore you, take off your cynic cap for a few minutes and enjoy yourself.
Why Starcraft is awesome:
1. The Skill
Any great sport rewards skill, not luck. Some spectators think that games like poker are luck based, but this is clearly a naive misconception. Thousands of people compete in poker tournaments, yet the same people consistently rise to the top, tournament after tournament, for decades. The odds of this happening by luck are astronomical, but practice and intelligence beats the odds, and Starcraft is no different.
The premiere Starcraft 2 league in Korea (the GSL) has had 10 major tournaments since the release of Starcraft2. The players fight through massive single elimination brackets to get to the top, yet from 10 tournaments, we only have 4 different winners. One Terran player, "MVP", has won three times now, and is generally considered the best player in the world. Beating the odds again and again like this takes commitment (many pro-players practice 10+ hours per day.) Like chess, Starcraft takes a well-developed strategic and analytically mind, but, since Starcraft is played in real time, it also takes speed.
Yes, he is playing the keyboard like a concert pianist. He moves his fingers faster than I could if speed were my only goal. Despite how it may look, he is not just mashing his hands randomly into the keys. Every movement is precise, calculated, and purposeful. This type of hand speed is referred to as "APM" (actions per minute), and the best players have upwards of 300 actions per minute.
Speed isn't everything though. In fact, most professionals say that "APM" is one of the least valuable measurements of skill. While good APM is necessary, what is even more important is a brain that can handle complex situational analysis and creative strategies developed on the fly.
This example is easy to watch and understand, but the skill of Starcraft is as much in the small things as it is in the large, game-ending, nukes. I could show thousands of other videos instead of that one, but this video is recent and exciting. The more you watch and the more you learn, the better the game becomes.
2. The Rivalries
With sports like soccer or football, people tend to have favorite teams or players, and sometimes a least favorite team or player. The story does not go much deeper than that with most sports. One reason Starcraft works so well as a spectator event, and can maintain peoples interest for such a long period of time, is that there are many levels of depth to the grand narrative of the game.
First, spectators tend to pick a favorite faction, (Protoss, Terran, or Zerg) and they root for them to succeed. The three factions are quite different in style and function, and people love to think that their favorite faction is actually the weakest. When people think their faction is weak, it automatically becomes the underdog in any competition. People often perceive imbalance in the game because, as in real life, we remember the "hits" and forget the "misses" with regards to our own strengths and weaknesses. If our faction wins, it was because of skill. If they lose, the game was unfair. Though Starcraft is very well balanced overall, the styles of play change over time, and there are moments where one faction is generally considered to be the weakest. This was the case for the Zerg race during the very first Global Starcraft League tournament. Zerg was the least played faction of the three, and was widely considered the hardest faction to win with. Because of this, when one lone Zerg made it all the way through the brackets and into the finals, people were ecstatic.
A nobody, a Zerg, nicknamed "fruitdealer" wins the Global tournament. His name, apparently, comes from the profession of his mother, who sold fruit at a small stand in Korea. When nobody thought that Zerg had a chance, Kim Won Gi (fruitdealer) showed them otherwise. His story is perhaps the best underdog story in Starcraft 2 history. His winnings from the tournament totaled nearly $100,000.
But faction rivalry is perhaps the least interesting element of competitive play, and balance opinions shift from day to day. Player rivalries, like in ordinary sports, are where most of the passions lie.
The most well known rivalry, particularly in the West, is between Idra and Huk. Likely the two best players outside of Europe and Korea, these two have fought numerous times for money and prestige. Both have won an MLG, and both have knocked the other out of an MLG. Idra on team "EG" and Huk on team "Liquid," were always, predictably, the focus of any tournament that both of them entered. But nobody ever thought they would join forces...
Beyond petty player vs. player rivalries however, there is an over-arching thematic contention at the heart of Starcraft: Koreans vs. The World
Starcraft is South Korea's national sport, and has been for a decade now. They have a culture that accepts it, they have an infrastructure that encourages, popularizes and monetizes it. In the world of Starcraft, non-Korean players are known as "foreigners." In Starcraft 1, no foreigner ever came within a mile of a Korean pro in terms of skill. Korea competed internally, but didn't take the rest of the world seriously, and for good reason. They were, unequivocally, the best.
Things changed, if only slightly, in Starcraft 2. Professional gaming took hold in the west, and many pro-players stood toe to toe with Koreans. Idra made it into the top 8 of the GSL, as did Huk. Huk went on to beat a Korean called "Moon" at a tournament in Sweden, taking first place. People began to realize that the Koreans could be beaten; they were mortal after all. But the Koreans, nevertheless, continue to dominate. MLG, the biggest North American tournament, had no Koreans competing in it a year ago, but now they steal the show. Korean players have won the last three MLG tournaments, in fact, Koreans have taken the top 6 spots in the last two MLG's, obliterating the western opposition.
In the face of total domination from the Korean pro's, people are eager for a homegrown hope!
3. The Glory
Millions of viewers, Hundreds of thousands of dollars, from a video-game?
People connect with the stories of commentators like Sean (day9) Plott, when he sheds a tear about facing his brother in a championship, and when he talks about counting on family support when he was down. People root for Steven (Destiny) Bonnell as he fights his way from being just a guy with a sense of humor, to a pro-player. There are countless other personalities that help make the Starcraft scene enjoyable, but here is not the place to list them all. The individual matches and tournaments themselves are important, but there is more at stake than any given player, or team, or country.
In the same way that fans enjoy the underdog status of their favorite faction, or their favorite player, or even their country, the sport of Starcraft itself is the underdog. Rivalries don't get any more bitter than "nerd vs. jock". Starcraft is football of the mind; and having intellect matter in a competition, more so than muscle, has been a long time coming. Watching the competitive scene grow, from nothing at all, into a thriving global industry is better than just entertaining, it is cathartic.
The end.
------------------------------------------------------
If you stuck around for all of that and want more, go here for some links.
None of the above is meant as hyperbole. Personally, I have become a bit bored with my own cynicism. I used to treat passion about life's amenities as evidence of a weak mind. It is true, making digital alien armies fight on a computer screen is ridiculous and silly, but it's no more silly than chess, or badminton or football. Pessimism of this style is exhausting and I highly recommend avoiding it.
Like what you love, and love that you like it.
------------------------------------------------------