The escaped human gladiator Neeva wearing a wing-like cloak, in Brom's box art for the first Dark Sun module, DS1: Freedom by David "Zeb" Cook (TSR, 1991)
occasionally subtle

pixel skylines

if i look back, i am lost
Peter Solarz

#extradirty
Stranger Things

oozey mess
official daine visual archive
EXPECTATIONS
we're not kids anymore.
𩵠avery cochrane š©µ
KIROKAZE

JVL
Cosmic Funnies

Origami Around
RMH

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todays bird
h

romaā
seen from Iraq

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@storyteller4hire
The escaped human gladiator Neeva wearing a wing-like cloak, in Brom's box art for the first Dark Sun module, DS1: Freedom by David "Zeb" Cook (TSR, 1991)
The Lost Tomb (Part 3)
The Lost Tomb (Part 1) The Lost Tomb (Part 2) The party was surprised by two Tomb Tappers who crashed through the walls. Debris flew wildly, striking both Ser Raymonde and Reginald, knocking them unconscious. The battle against the Tappers was brutal but in the end they were once again victorious. During the battle, Nyx was knocked unconscious and when she recovered with the help of a Potionā¦
Before they wore the giant Mesopotamian hats, the Chaos Dwarfs were more individually varied and chaotic (sculpted by Alan and Michael Perry, ad in White Dwarf 78, April 1986)
It ain't easy being green
The Lost Tomb (Part 2)
Lost Tomb Part One Deep beneath the earth, somewhere below the smoldering ruins of Silver Falls, the party reached the second level of the Lost Tomb and stood within the Room of the Gods. This room, the one featuring the statues, five on each side of the room each on its own pedestal and a single empty pedestal in the center of the room, had four doors leading from it. One was the door theyā¦
SHADOWS BEHIND THE THRONES
Across the Flanaess, tyrants rise and fall like storm-tossed banners. Yet some evils do not march openly beneath black standards. Some whisper from candlelit chambers, hidden temples, and masked gatherings where power is traded like poisoned wine. Two such forces continue to haunt the history of Greyhawk: the League of Malevolence and the Horned Society. šÆļøThe League of Malevolence šÆļø Theā¦
(via GREYHAWK: GENESIS)
(via EPISODE GUIDE)
(via LIBERATION TALES)
(via FIREFLY RPG)
Eve of Ruin: Stranger Things Remix
A D&D campaign inspired by Vecna Lives!, Vecna Reborn, Die Vecna Die!, Eve of Ruin, and thematic elements from Stranger Things Season 5. Vecna is not merely returningāhe is editing reality. Across worlds, memories vanish, gods falter, and a psychic shadow-realm bleeds into towns and minds. The characters uncover that Vecna has learned from every defeat: godhood failed, rebirth was incomplete,ā¦
THE FRONTSTORY IN D&D
Using Frontstory to Grow Your Characters After Every Session Iāve been playing D&D for a long time and Iāve been the Dungeon Master for about 75% of those games. The best backstory isnāt pages long. It should be no longer than three sentences. Those sentences explain species/race, the chosen background, and the class of the character. For example: āDarius is a Human from Greyhawk City. He grewā¦
A drow priestess offers a sacrifice to Lolth while a nycadaemon stands guard (David Sutherland, AD&D module D3: Vault of the Drow by Gary Gygax, 1978; this B&W version on the title page repeats the colored image on the monochrome cover)
Tysiln San was born in the Vault of the Drow, but fled to the surface after her family's unsuccessful attempt to overthrow the priestesses of Lolth. She is now the First Protector of the Vale of the Mage, a mysterious realm surrounded by the Barrier Peaks under the rule of a powerful wizard known as the Exalted One. (Roger Loveless cover art for AD&D Greyhawk Adventures module WG12: Vale of the Mage by Jean Rabe, TSR, 1990)
"As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun." (Dave Trampier back cover art from AD&D module D3: Vault of the Drow by Gary Gygax, TSR, 1978). This image also appeared in some ads for the module.
Here Gygax continued to use the word "underworld" to describe the otherworldly realm of deepest dungeons, the same term he originally used for all dungeon environments in OD&D in 1974. Douglas Niles introduced the term "Underdark" in 1986 in his Dungeoneer's Survival Guide.
After a long journey through dangerous underworld caverns the party arrives in Erelhei-Cinlu, and finds they are not the only visitors to this subterranean city of the drow. There are many diverse humanoids on the streets including other humans, dwarves, gnomes, and half-orcs, alongside vampires, succubi, trolls, ghasts, illithids, and hags. (George Barr, AD&D adventureĀ GDQ1-7 Queen of the Spiders, TSR, 1986, from a chapter adapting module D3: Vault of the Drow)