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Product Placement

izzy's playlists!
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blake kathryn

Discoholic 🪩
occasionally subtle
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Janaina Medeiros
trying on a metaphor
Not today Justin
sheepfilms
Alisa U Zemlji Chuda
RMH
"I'm Dorothy Gale from Kansas"

#extradirty
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Cosmic Funnies
he wasn't even looking at me and he found me
taylor price
Show & Tell
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@strangestones
Oh yeah! Now we're talking!
New Map!
khazar-warrior
1981 Joust poster art from the game’s actual designer, Python Anghelo
Lynd Ward illustrations for Beowulf (Heritage Press, 1939; text is William Ellery Leonard’s 1923 verse translation)
Grendel
The East-dark falls and I, shadow-walker, awake. I come to this hated house, mead-hall of mylord-no-more.
With Blood-moon, tide-moon or none I, pride-beast, across the moor, in cold-quiet, come.
I bring no rings for your glory, I was king and come to kill history. Dream-cleaver, I reduce your ranks in red murder. Fang –tooth For my father, became your perfect enemy.
I have turned my tongue crystal, transformed into your opposite philosophy.
You will worship the sun and winter-hunger. Depleted every morning; your vacant bench grows longer.
Your men fall like wheat, sword-arms weak. I speak a storm of words, javelins and revenge.
Zothique by Clark Ashton Smith
Ballantine Books; Jun 1970
Smith born today, Jan 13, in 1893
Jack Gaughan, 1966.
Jack Gaughan - Stormbringer, 1967.
the old well
Nope. Nothing down there of interest.
Assorted covers from various editions of Tunnels & Trolls, including 4th edition, 5th edition, 7.5, and the new Deluxe T&T.
#RPGaDAY Favorite non-RPG thing to come out of RPGing: Friendships Without a doubt, the best thing to come out of playing RPGs has been the friendships. I'm still close with guys I played with when I was a kid. A couple of them were even groomsmen in my wedding. I also owe RPGs credit for cementing the connection my wife and I have to our best "couple friends." Basically, games of any sort are a form of socialization to me, and RPGs more so than most any other kind. So if you game with people, you get to know them. And if you have epic adventures with your group, those can become the foundation of friendships that last a lifetime. Even, sometimes, if you stop gaming with them due to moves or "real life" or whatever.
Oh, and no. I am not a brony. I just thought it would be funny to use that logo for this post.
#RPGaDAY Favorite RPG playing celebrity: Um, No If we mean celebrities who happen to be RPG players, I don't care. Not one tiny little bit. If some dude who used to play an annoying ensign on TV or some other dude who's in action movies play D&D, that's cool. But I don't care.
If we're talking about RPG players who have somehow become celebrities, I care even less. So your stand on something RPG related is controversial or otherwise considered noteworthy by people? Good for you. But I don't care.
Again, nothing against any of these folks. It's just not a thing to me.
#RPGaDAY Favorite RPG website/blog: Google Plus When it comes to online RPG discussions I like Google Plus. And as they continue to monkey with it, stripping it down and such, I worry that it'll die the slow death that Google foists on its products sometimes. Fingers crossed that doesn't happen, though.
There's a rich, varied, and interesting group of gamers active on G+. And the communities feature makes it even easier to ingest only the stuff related to games you care about. So if you're not on G+, consider hopping on. Let's just hope it's still there later on.
#RPGaDAY Favorite game you no longer play: Hero System & TFT Man, the fun I had with both The Fantasy Trip and the 4th edition (and earlier) of the Hero System. TFT was my D&D, y'all. I mean, I started with Moldvay/Cook/Marsh B/X and I played some 1e AD&D, but TFT is the system I really cut my teeth on. Hence, most likely, my general preference for non-class systems. And the Hero System went even further in letting me build out my own worlds and ideas. And, of course, the character building options were quite appealing.
These days TFT and Hero are largely not part of my repertoire. TFT because, um, I don't actually know. I guess the main GM for that system quit GMing it for his own reasons. And Hero because I just don't have the time for building everything from scratch. And my tastes have lightened a bit. And, in both cases, I have come to embrace random character creation a lot more in my dotage. But the good memories are strong with both, and I'm sure I'll dust one or the other off at some point.
#RPGaDAY Favorite idea for merging two games into one: DCC Insanity Into BRP Rationality Since I like the d100 system of BRP so much more than any d20+mods system, I've occasionally pondered pulling the nifty stuff from Dungeon Crawl Classics into Basic Roleplaying. I think you could have BRP's non-class based goodnesswith all of the funky class stuff without too much trouble. And if need be, the class-esque approach from BRP Classic Fantasy could probably serve as a guide.
Example: Mighty Deeds. They're probably my favorite part of DCC. How to implement them in BRP? Easy! Take the existing BRP skill Martial Arts as a starting point (check out how BRP CF does this for the classic Thief backstab skill). Simply have Mighty Deed as a skill, start it at 33% or so if it's tied to "warriors" specifically, or whatever you want. Now when a character rolls to hit she's rolling against the regular combat skill and Mighty Deed skill simultaneously. If she rolls under both, she hits and scores the mighty deed. If she hits but doesn't roll under Mighty Deed, she hits but doesn't pull off the deed. Just like if you roll a hit but not a deed on the Deed Die in DCC. Done and done.
But what about spell casting, and corruption, and all of that? Well, I haven't spent much time thinking on it, but it seems like it ought to be some fairly simple math and charting. That whole "each d20 result has a 5% chance of coming up" thing ought to be a nice guide. Maybe I'll actually get to this at some point. Until then, it's my favorite idea for merging two games into one.
#RPGaDAY Favorite inspiration for your game: Music Music, particularly rock & roll, is deeply tied to my RPG experience. I didn't really listen to rock when I was a young kid (my folks were big into classical and jazz), but not long after I started playing RPGs I got into rock thanks to some of the other folks I was playing with. I wound up buying my first album, the Heavy Metal soundtrack specifically because I'd heard some tracks from it during a game.
My first foray into "game design" was, in fact, a game called Heavy Metal and it was heavily influenced by the tunes on the soundtrack - especially Blue Oyster Cult's Vertan of the Psychic Wars. Little did I know I was inadvertently channeling one Michael Moorcock, who cowrote the lyrics to that song.
Cut to 30-odd years later. I'm a bassist in a gigging band with an album out. I listen to music constantly. And that music seeps into my gaming pretty fiercely. Whether I'm throwing on vintage Sabbath or modern music with a similar feel (hello, The Sword) as the background music for games, or listening to music of any ol' type while I'm working on an adventure, music inspires my gaming. And occasionally my gaming inspires my music. But that's a different story for a different time.