It’s the Smartphone era. And nothing’s better than an iPhone in the Smartphone category. All Smartphones work on the functionality of the various apps installed in them, and it would be interesting to know how to develop an application for iPhone. Following is the cycle for iPhone apps development:
Part 1: Development environment set up
You would have to create a conducive environment for developing an app. It is a complicated procedure, divided into parts, and the first one is the right environment. First, download and install Xcode, the standard environment for iPhone app creation. You would need a mac for that. Next, get TextMate or JEdit, the best and most popular text editors that specialize in the programming syntax. Next you need a vector graphics program, like CorelDraw or adobe illustrator to get the vector graphics right. Objective C knowledge should be the next step, as this language makes the apps worth using. If all this is not your cup of teas, hire a freelance designer. When the app is done you will need to distribute it, for which you need a development account. Sign up for one on the iOS Dev Centre website. Go through the samples and examples and then take the next step for your iPhone apps development.
Part 2: Planning
The first step should be having a clear plan of what your app will be about, and what it will do. The next step is finding out who is the app directed to, who are the targets of this software. The app should solve some problem of these people in some way. After defining all this, test your app for the target functionality. Also, it should be convenient, easy and focused. Next, work on how best the content can reach the consumer, without being a hindrance to the usability. The interface being appealing and friendly to the users is the probably the only thing that makes an app popular in its category.
Part 3: Creation
Start by opening up Xcode and starting the new project with it. There are many options regarding the various elements of the app in here, choose what you think matches your plan. Represent he various screens of the app on the storyboard. Once this is done, the interface should be assigned to the storyboard. Add the first screen and continue adding, once this is done, other elements like interface elements must also be added ad customized. To fit the entire content, you can extend to more screens. To make the content accessible on all pages, add a functional navigation bar to the app. When you need deeper functionality, add data handling capabilities or hire external help if this step is not possible for you. Till here, the process of iPhone apps development is half done.
Part 4: Testing-
To test, you will need to start the iOS Simulator and build the app. Next, launch it on your phone using iTunes, and try to see how it goes, where all it needs improvement etc. If there are major issues, it will crash. Debug it and start again. You must also find out how much memory the app uses. Also try testing it on other’s phones before release to be 100 percent sure about the app’s quality.
Part 5: Release
Need to release the app on the iTunes store is the purpose of the app, and for this, first create your distribution build. From the iOS Development center, access the iTunes Connect dashboard. Fill in the details there and upload the app. Soon you will start getting reviews about the app and you will get to learn from them. Once you have good reviews. Your app will appear on the app store. You can promote it and cause a push in sales, and start with the next one if you want to.
This is how iPhone apps development is done. A complicated but fulfilling process!











