[Demo v1.3] Audio Upgrades and Expressive Text Styles
Hi everyone! Thank you for your continued support of Road to Salvation! This time we have a big audio and text style update to share with you. We’ve balanced and boosted all of the game audio, as well as added a bunch of new sfx. We even extended some of the music tracks.
All of the characters are now more expressive, as we now utilize shaking text for intense emotions and new text styles for mumbling and shouting. In addition, Estel now has more personality due to their new beepy voice, like the voices you would hear in Undertale or Animal Crossing. There are plenty of other new features, tweaks, and bug fixes as well so check out the changelog below for a full list of everything!
We have big plans for the future that will bring new hitchhikers to the game. It’ll take us a while to cook up, but you can stay up to date on the progress by following us on our socials. We hope you’ll stay tuned!
Balanced and boosted the volume of all game audio
Added new extended versions of 4 background songs
Gave the player character a beepy voice, with different versions for gender and when anxious
Added 8 new sfx and added existing sfx to new areas in the game
Added 14 new sounds for UI interactions (hovering, entering/exiting menus, text inputs, etc)
Added new dialogue text styles for mumbling, shouting, etc and shaking text for intense emotions
Changed default preferences and added new features to the options menu
Adjusted default volume levels
NOTE: If you’ve played Road to Salvation previously, your volume preferences will be set to the new default levels on first launch of the new update (We don’t want to blast your ears on launch haha)
Changed “emphasize voice” option to be disabled by default (this won’t affect previous players’ settings)
Added volume sliders for master volume and the UI sfx channel
Added a reset volume button
Added value information to all sliders
Added sample sounds for each volume slider
Adjusted text speed and auto speed sliders to snap to specific values for ease of use
Added option to turn off the beepy voice
Added option to disable shaking text
Added animations to the choice, character creation, cat name, and confirmation screens
Split some of Lachlan’s speech bubbles up for a better reading experience
Repositioned some of the speech bubbles
Updated the tutorial sections and added a flag so they won’t show again after finishing a playthrough
Added an alternate line in the intro for if the player hasn’t named the cat
Moved cat sounds to the voice channel instead of the sfx channel
Slightly changed the timing of when some sfx and music play or stop
UX improvements to the character creation screen
Changed screenshot location to new “screenshots” folder
Added shadow to the cg frame
Removed blur from cg transition
Minor update to car side view bg image
Fixed bg image issue where it looked like you drove through the wall of Petsmrt lol
Fixed bug where speech bubbles would sometimes reset their positions when rolling back
Backend changes to speech bubbles to make working with them easier
Other backend code optimizations
Organized some files (should hopefully not affect old saves)
Removed some duplicate lines of code (might slightly affect old saves at the start of the petsmrt section and the end of the lachlan diner section)