Setting Up Audre 3
Across the road from Franklin Market, at 4 Main Street, is yet another space designed to look like a multi-shop lot.
Unlike Franklin Market, this lot was actually designated a community spot, part of it blocked from sim access by markers and the rest set up as The Sea Salt and Algae Salon for @one-plumbob‘s Pleasant Isle.
Original building set up found here.
Now, I don’t typically use salons, and even with @phoebejaysims’ hair dresser mod, I don’t see myself playing around with the profession in my Audre save. I did, however, immediately love the Barbie doll pink of SS&A and thought it had the perfect bones for an upscale bar or night club.
Up until this point, I’d never built a club or really renovated one. For whatever reason, I’d convinced myself it was a difficult venture not worth trying out. I mentioned in my Pet Stop post, though, that I found out exploring new build challenges tapered my gaming anxiety. Thus, after toying with the dj booth in A Farming Town Tropical Vacation and realizing I wanted more time with the object, I settled on turning this section of the lot into a dance club.
So I changed SS&A’s lot type and eventually edited the name to The Sea Salt Strip, and after thinking about what else to build here, the lot was put aside as the space for two establishments: “Pastel: bar and dance club”, and “Crafter’s Paradise” i.e. Audre’s art supply store.
Today I’ll focus on Pastel, a three story (I’m counting the basement) spot, where love interest sometimes dj’s and works as a part-time mixologist.
Here’s a closer look at the entrance:
I didn’t change the basic design or color scheme. I moved or removed doors, added, knocked down, or repositioned some walls, but overall stuck with the plastic femme vibe.
The light fixtures are mostly all the same, save for one or two ceiling lamps and @hydrangeachainsaw‘s Cyberpunk 2077 conversions (found over on their Patreon), which I have been dying to use. I even kept some of the potted plants and furniture, only changing the patterns here and there.
Some shots from in front and behind the bar:
I was going to keep those dark wood floors. I’m thinking now that I might either recolor the wood black, or put down some seamless flooring colored the same as that marble pattern, so the style spills out from the front of the bar.
The final shot is of the sitting area near the stairs leading to the basement bathroom (which, like the second floor bathroom I will not be sharing pictures of) and the unseen staircase to the upper sitting area and dancefloor.
I used a lot of patterns and colors that reminded me of 80′s and 90′s Mattel and off brand competing doll products on the couches and rugs. I don’t really use that style outside of clothing (kids mostly), so it was a nice change. I also used that rug from, I believe, Into The Future, an expansion pack I have, but haven’t really done anything with.
Next week, I’ll share the rest of the shots for this section of the lot. Happy Simming for now!












