Today we return to PI Strip, a renamed public community lot located at 10 Pleasant Boulevard in @one-plumbob’s world Pleasant Island, which is called Audre in my save.
Last week, I shared images of the entrance and first floor of Audre’s African Art Gallery, and today we venture up the spiral stairs to view the two room second floor, where the art is showcased.
So a little story about the stairs before going up.
Those are a custom item I got somewhere off the net, while desperately seeking build variety. I’ve never used them before because the style is rather limited. They look very 80s Barbie doll wedding, and don’t at all fit the modern style of this gallery. Still, I really wanted to use this, and plopped them down before I did anything else in this shop, before, in fact, I even knew what the place would be.
As I was renovating I thought, maybe the owner of the gallery recently purchased or rented the space, and it hasn’t really had much attention since the building was originally built. Maybe the owner of the gallery is just starting out or relocating to the town and can’t yet afford full renovation. Even better, the gallery is publicly funded and most of the funds go to just keeping the place open.
Whatever I go with, I’m keeping the stairs because I’m stubborn, lol.
Anywho, on the second floor I used some half walls (which might also be custom) to make a little stairwell, through which you can already see the pictures hung up on the walls.
As a quick aside, AAAG specializes in photos and paintings. Unless I decide to use sculpting in this game to actually sculpt, which I highly doubt, what’s sold here probably wont change.
If you take another look at the picture of the exterior, the second floor has a bunch of windows which limit wall space, and could cause damage to the featured paintings. To remedy this, I placed two and three tile walls, one tile in front of, or partway in front of, the windows, and then I tried to block the spaces off using plants. I’m hoping this will prevent sims from trying to route around the walls instead of using the open more navigable space.
I know we all know how TS3 is (and TS4 definitely has this game beat in that regard). If it’s hard to get there every sim in town wants to be there. Still, I am hopping they walk up, not do the toe tap and complain because I’ve got a mod to prevent that, see they can’t get there, and go around.
I may find that this was the biggest mistake ever, as I’ve also placed one tile walls in the next room to hang more art.
I’m pretty sure I mentioned in last weeks post, that I didn’t have room for a lot of seating in the sales room (yup that’s what I’m calling it now), so I’ve placed two couches around the stairwell, along with a little coffee table. That way I can make and place coffee up here, and make it look like the gallery owner is chatting up potential artists or sponsors.
From the entrance way to the second room, you can see the one tile walls I mentioned before. There’s a bit more space in this room, as it’s the space above the in progress housewares store. I’m hoping that means this won’t become the portal to lag hell, but I won’t really know until I can get multiple sims in here at once.
I guess that if all else fails, I can at least place invisible fences where the walls are blocking the windows, and maybe do the one tiles if that still doesn’t help.
I should say, I have downloaded lots of black art (I also tend to download Indigenous and or non-black POC art that doesn’t give me racist fetish vibes), and “the lighting is dark enough that this person in this image could be black” (lol) art. All custom, of course, as diverse representation is scant in the game.
Because I have so much, I was able to fill out my gallery with a number of different images in different sizes and styles, and use a lot of cc I’ve yet to be able to incorporate into my residential homes.
I forgot to note, (or... if I’m repeating myself, forgive me), that the gallery is dark despite the lights, and it clearly being day outside, because I have a mod that fixes auto light mode so that the lights are only on in rooms where sims are, and not on during the day in rooms with windows.
All those walls make for wonderful places to hang up pictures, but they make it even darker inside unless I manually cut on the lights, and I forgot to when I took these.
Well that’s it for this shop.
So next week I’ll share game shots of the last lot I completely renovated in this world. I am working on the housewares store, but I haven’t been able to go into my game as often as usual, as I’m putting a lot of work into battling agoraphobia and finding my own place. It’s slow, and tiring (because also autistic burn out) but I’ve been making a lot of progress.