fan art for @skimmingthesurfaces because baby tails booping sonic’s nose killed me horribly (link to fic)
happy national siblings day!!! brothers!!!
seen from Pakistan
seen from United States

seen from Malaysia

seen from United States

seen from United States

seen from United States

seen from United States

seen from Japan

seen from United States
seen from United States

seen from Brazil
seen from United States

seen from United States

seen from United States

seen from Japan
seen from Brazil

seen from Malaysia
seen from Netherlands
seen from United Kingdom

seen from United Kingdom
fan art for @skimmingthesurfaces because baby tails booping sonic’s nose killed me horribly (link to fic)
happy national siblings day!!! brothers!!!
Hide and Seek (Artist: SMrry)
hi
puts you in a jar
LEMMIE OUT!! RARARARA *feral sounds here*
["Good morning Stardust!"]
The first time I saw these guys was back in comic form, and now that I've picked up the game "In Stars and Time", I've fallen in love all over again. Fantastic work as always to the creator @insertdisc5 !
I'm still chipping away at the game, but man I'm loving it so far.
“Whoa, Godaiin-kun, what happened to your face?”
Implied RinSei ft. Shima 💋🩷💙🩵
Commissioned from @notninani thank you again for another amazing piece, I love them so much!!! ✨💯😤🙏💯💖🙏✨
This piece was inspired by a short scene I wrote you can read here: https://docs.google.com/document/d/1DjatMFpQbwABqwBfP5j9Tad70HxnFcBjcKxTT670Kl8/edit
The classroom is almost empty with just a few students in the middle of their free period for the next lesson. Sei is sitting at the table,
INDIGO Showcase: 'Camille Marjoux - Animating the Dragons of Dragon Age: The Veilguard- INDIGO 2025'
"This talk was recorded at the 2025 edition of INDIGO: The leading Benelux game business event. "Bringing a dynamic and immersive Boss Fight to life under tight deadlines—challenge accepted! In this talk, Camille will share key insights from the animation process, including concepting, strategic planning, and how to communicate clearly when working remotely. She’ll share how I navigated certain constraints and a few ways to animate more efficiently those high-impact encounters.""
[source]
Leaif