dead by daylight verse information :
i’m still toying around with this, but i’m gravitating toward n’aeght’s dbd ability focusing around his capability of using vantage points and hanging on to walls and ceilings. all of this is subject to change.
he can interact with the environment and perch on top of trees and structures to look at a survivor. should he successfully track that survivor, he can lunge at them from where he was perched, resulting in a normal injury. normal base speed applies, ability has a moderate cooldown reducible by addons. he’d have a few weapon varieties - at home he gravitates towards axes and maces, but his default in the verse is a handheld sickle.
some other ideas i had for his perks are as follows ( i take constructive criticism because i’m at a bit of a loss here ) :
last meal.
the threat of a feast being taken from you is unacceptable. once a survivor has been unhooked, any other survivor they heal within 20/30/40 seconds suffers from the exposed effect for 25/30/35 seconds.
“ do my work for me, easy on the both of us. ”
excoriation.
you become obsessed with one survivor.
for every time the obsession stuns you, you gain a token, up to a maximum of 4/5/6 tokens. each token gained reduces the stun time by 25/35/45%. hooking the obsession consumes 2 tokens.
“ i’ll skin you like a stuck fucking pig for that. ”
inhumanitas.
your roots are based in foreign territory. the blood that runs through your veins is different than theirs, allowing for a unique perspective.
whenever a survivor touches a generator you kicked, any action they perform afterwards triggers a loud noise notification.
“ you’re predictable. nothing special. nothing new. ”
mori : n’aeght will straddle the downed survivor and take a chunk out of their shoulder with his teeth, placing both hands on the top and bottom of the survivor’s mouth open, prying it open until it snaps. there is a struggle animation for the survivor since the death is not instantaneous.
map : a variety of the red forest map with various cave-like portions on the map in the stead of the usual main structure. killer shack is default until stated otherwise.

















