This isn’t the kind of thing I normally do around here, but it seemed like it might be a bit of fun. I’ve absolutely no idea if it’s something you all would be interested in, though, so let me know if you like it or not—if not, I’ll just leave it as a one-off and go back to the regular memes to fill the time while I’m working on Space Seed.
Recently I’ve been playing resource management/base building type games a lot, which I suspect stems from the fact that managing resources in my real life is going rather less well, the latest of these being Stonehearth, a cute voxel game where you guide a group of beady-eyed little people into building a village for them to live in. I’d played a fair bit of it over the past winter but hadn’t touched it in several months, enough time for there to be a couple of updates to the content*, so I decided to see what had been added in the interim.
*Technically the officially-approved-but-player-created-mod-expansion.
But once I got around to selecting my starting villagers, I ran into the same problem I always have at these moments in games—what to name everybody? I’m a massive overthinker about this sort of thing, you see, the sort who will spend ages scouring Wikipedia to find the most thematically appropriate set of things to name all the characters after. On this occasion, though, as I stared aimlessly around my desk trying to come up with something, inspiration struck in the shape of the copy of Star Trek: The Classic Episodes that I still hadn’t put away. Or possibly it was the Data Funko Pop. Either way, I thought, well, why not…?
[ID: A screenshot of the ‘Customize your party’ screen in the video game Stonehearth. On the left are five miniature profiles for cartoonish voxel versions of Kirk, Sulu, McCoy, Scotty and Uhura. Their Mind, Body and Spirit stats are, respectively, 4/5/4, 3/2/6, 4/3/4, 6/2/5, and 3/4/6. On the right is an appearance customization screen with Uhura selected.]
And thus was born a quest to see the crew of the Enterprise through their colonization of wherever the hell it is they’ve ended up this time. Or at least, some of the crew of the Enterprise. I don’t think my computer could handle simulating the full four hundred and thirty of them.
Stonehearth villagers (or ‘hearthlings) have three stats—Mind, Body and Spirit-- as well as up to two traits that influence their behavior. In the starting roster, you can’t directly alter their stats or traits, but you can randomly generate villagers individually or as a group for as long as you want until you get something you like, and can change their names and appearances freely. By default, all the villagers are workers, but with the right items they can be promoted into special classes, such as warriors who defend the village, crafters who make necessary items, or resource-suppliers like farmers and trappers. My starting selection of characters was based on the roles that I judged most important to the getting this colony off the ground. (It may be helpful to keep in mind throughout this, though, that I am not very good at Stonehearth.) The traits I just kind of took where I could get them, since it would have taken an enormously long time to roll for the absolute most character-appropriate ones.
Kirk has the traits ‘Night Owl’ (he’ll stay up later at night and sleep more in the day) and ‘Jokester’ (he likes to tell jokes to the others, which has a chance to increase their moods). I was unsure what to do with him at first, since there’s not really any kind of leadership position for hearthlings. In the end I decided he would make a good Knight, a heavy armor combat class. After all, protecting everyone else in the group at the risk of his own life is a pretty Kirk-ish thing to do. He’ll have to spend some time as a Footman, the basic combat class, before he can promote to Knight, though.
Sulu has the traits ‘Green Thumb’ (he gets a happiness boost from being around plants) and ‘Pack Mule’ which means he can carry more than usual. This is a good combo of traits for a farmer, and since Sulu likes plants he seemed like the most natural choice for that role.
McCoy has the trait ‘Pessimistic’ which makes him more affected by things that cause negative mood modifiers, because of course he does. His class was far and way the easiest to pick: he’ll spend some time as a Herbalist, a crafting class that can make bandages and medicines, until he can promote to Cleric, a combat class that can heal.
Scotty has the traits ‘Gregarious’ (he enjoys talking to other villagers more) and ‘Animal Companion’ (he spawns with a pet, in this case a raccoon named Cactus). Alright, perhaps not the most Scotty-ish of traits, but hey, he had good stats. Scotty’s going to be a Carpenter, the staple crafting class for the Ascendency faction, who use wood as their primary resource. (There actually is an Engineer class, but it doesn’t come into play until much later and the Carpenter is considerably more important for the early game.)
Finally, Uhura has the ‘Empathetic’ trait (she gets a negative mood modifier from being around other villagers who have negative mood modifiers) and is going to be a Trapper, a class that traps animals for meat and fur and can promote to the Shepherd, who raises livestock animals. A bit of a stretch, I know, but hey, there’s no communications-based class, and someone had to be a Trapper. Plus, Trappers have a chance of bringing animals home as pets, which is what started The Trouble With Tribbles, so, hey.
With the starting roster confirmed, all that remains is to first pick a starting resource package—I’ve gone with the Merchant Caravan, which will give us some starting food and gold as well as the promotion items for a Trapper, Footman and Herbalist—and then roll a map. Eventually—after spending far too long generating and re-generating maps—I’ve settled on a nice location by a lake, with plenty of trees, and mountains nearby to dig for ore and stone in. The only downside is it’s a bit exposed, so hopefully nothing too big attacks before we’re able to build some walls.
[ID: A screenshot showing a zoomed-out grassy landscape near a lake, with a message box reading “Click the banner to choose your settlement’s location.” At the bottom of the screen is a blue banner that reads “Click me to place your town banner.”]
Soon after selecting our starting location, a messenger bird arrives with a letter.
[ID: A screenshot showing a message box with a voxel bird displayed above it, titled ‘A Bird...Messenger?’ The box reads “An odd bird arrives with a letter in its beak, stamped with the official seal of the Ascendency.” In smaller text: “The bird also carries a nametag, which reads ‘Harold’. Below the box are two options: ‘Open the letter’ and ‘[skip] We know what banner we want.’]
The letter reads:
Dear Expedition 142,
I hope this letter finds you well. By my guess, you’ve likely set up camp by now.
As your Capital Liaison, it is my honor to preside, remotely, over the official Founding of your Outpost! I trust that you had ample time to choose a name on your journey.
As you know, every new settlement must choose a Banner.
This Banner reflects your spirit and vision, the uniting factor which brought the Expedition together!
What future did you foresee when you embarked on your quest for Township?
Hold in your mind a vision of what your Town will one day be. Your Banner will set that course, but it is up to you to finish it.
Choose well, my friends. I eagerly await your reply.
Yours,
Mer Burlyhands
We could choose a banner of Vitality, which plants to grow faster and trees to drop more wood; Strength, which increases the amount of ore you get from mining and makes hearthlings not mind living in cramped spaces; or Cunning, which makes traders visit more frequently and traded items sell for more.
I choose the Banner of Vitality. The name of the town, of course, is Enterprise.
[ID: A message box titled ‘Outpost Established!’ which reads: “Proclamation of Outpost: By Unanimous agreement of the citizens, we declare Enterprise to be an outpost striving to be at one with the environment. Trees produce 25% more wood. Plants and crops both grow 25% faster. Plants have 2x their normal Appeal.”]
The messenger bird drops off some extra starting food supplies before leaving. Now it’s time to get to the business of actually building this town. Colony. Whatever.
First off, promotions for everyone! Except Sulu. It’ll be a bit before we can promote Sulu. Sorry, Sulu.
[ID: Four cropped shots of message boxes which read “Promote to [Carpenter/Herbalist/Trapper/Footman]. In honor of steadfast efforts and resilience, we hereby advance [Montgomery Scott/Leonard McCoy/Nyota Uhura/James Kirk]. 4th Day of Bittermun 1000.” Below the text is a stamp icon which reads ‘click to approve.’]
Then we establish a stockpile—a designated location for items to go—and cut down some trees. We’re going to need wood to make buildings and furniture, as well as for fuel.
After a bit of consideration, I decide to move the hearth closer to the lake, near to where our first building is going to go up. For the moment, however, night is falling, and everyone gathers to rest around the fire.
[ID: A screenshot showing voxel-McCoy, Uhura, Sulu and Scotty sitting around a campfire on the shores on a lake.]
...everyone except Kirk, who, for reasons best known only to himself, has fallen asleep in the stockpile.
[ID: 1. A screenshot showing voxel-Kirk laying asleep on the ground in a stockpile full of logs and food supplies. 2. A zoomed-out screenshot showing how far away Kirk is from everyone else around the campfire.]
Thus was founded the town/settlement/colony/localized disaster area known as Enterprise. What could possibly go wrong?