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You came to the wrong neighborhood
Time for my review of autonauts, a game I recently purchased which has turned out to be an almost perfect combination of games I’ve been wanting to combine recently, I say almost because there are some things it do with to make it truly perfect. That brings said the combination is as follows, stonehearths cheery nature and graphics as well as an open and inviting world. Factorios lean towards efficiency, production chains, research, and elegance (basically Always trying to make elegant solutions when you know how you could do the same thing inelegantly but effectively). And another game I recently started playing which is duskers for the micromanaging robotics that it brings to the table. All of this combined makes a very cheerful and slightly sinister (please watch Aavaks current series on it find out how sinister). There’s no real story or lore that I can tell, it’s just automate things, but it’s done in such a way that you can never keep things quite clean so there’s always something more you can automate, something more you could clean, the progression never makes you wait, you always have something to do something to craft something to automate. There’s always better ways to do something you’ve already done and somehow there is no external pressure to keep moving, yet there was never a time I just didn’t do anything unlike in factorio Where I’m always waiting for research and resources before I can do anything, or duskers where I’ll be sitting on one station looking at the last room I need access to for half an hour. Then there’s performance, I wouldn’t call my computer a potato or a toaster but it isn’t anything you could accurately call a gaming computer and this game runs wonderful not only can I keep the settings on fantastic while having 80 bots constantly working, but there doesn’t seem to be much or any slowdown in the thought process of the bots unlike stonehearth where regardless of my settings even if I set the speed to 1x a 12 hearthling colony will begin to become ultra confused and idle way too often. and remember the only things you can do that the bots can’t, is design programs. The Only thing
Now as I mentioned it could use a couple things:
Mod support: every game is better with mods this would be no exception, whether it’s changing progression to fit your balance or completely altering how you play the game, mods will always be an extra source of content for the player base by the player base.
A method of writing a bots commands out rather than having to record you doing the commands, it would be so much more enjoyable for a lot of people to use a separate building to write out a bots commands exactly how you want then save it to a data storage.
A more top down view in which you can hide things like items on the ground and make things a little more 2d to easier organise things but this ones kinda whatever which is why it’s last.
How many hours have I put into the game: 20
How many do I think I’ll have in the game by the end of the month: easily 150 I think.
All in all it’s a wonderful game
This isn’t the kind of thing I normally do around here, but it seemed like it might be a bit of fun. I’ve absolutely no idea if it’s something you all would be interested in, though, so let me know if you like it or not—if not, I’ll just leave it as a one-off and go back to the regular memes to fill the time while I’m working on Space Seed.
Recently I’ve been playing resource management/base building type games a lot, which I suspect stems from the fact that managing resources in my real life is going rather less well, the latest of these being Stonehearth, a cute voxel game where you guide a group of beady-eyed little people into building a village for them to live in. I’d played a fair bit of it over the past winter but hadn’t touched it in several months, enough time for there to be a couple of updates to the content*, so I decided to see what had been added in the interim.
*Technically the officially-approved-but-player-created-mod-expansion.
But once I got around to selecting my starting villagers, I ran into the same problem I always have at these moments in games—what to name everybody? I’m a massive overthinker about this sort of thing, you see, the sort who will spend ages scouring Wikipedia to find the most thematically appropriate set of things to name all the characters after. On this occasion, though, as I stared aimlessly around my desk trying to come up with something, inspiration struck in the shape of the copy of Star Trek: The Classic Episodes that I still hadn’t put away. Or possibly it was the Data Funko Pop. Either way, I thought, well, why not…?
[ID: A screenshot of the ‘Customize your party’ screen in the video game Stonehearth. On the left are five miniature profiles for cartoonish voxel versions of Kirk, Sulu, McCoy, Scotty and Uhura. Their Mind, Body and Spirit stats are, respectively, 4/5/4, 3/2/6, 4/3/4, 6/2/5, and 3/4/6. On the right is an appearance customization screen with Uhura selected.]
And thus was born a quest to see the crew of the Enterprise through their colonization of wherever the hell it is they’ve ended up this time. Or at least, some of the crew of the Enterprise. I don’t think my computer could handle simulating the full four hundred and thirty of them.
I can't decide if i want to get night in the woods becauee I've heard its an EXCELLENT game or stonehearth which won't mess me up so much. Or better yet not spend anything and enjoy what i have!
entry #1: we have made camp by the shores of a small lake deep in the tundra, where we plan to establish the settlement of Horizon. there is a hard road ahead of us. the winter snows are falling, and we have no shelter save our Hearth, no resources save the rations we brought with us. but we are determined to persevere.
our party numbers five: Valkyrie the archer, Baldur the herbalist, Arte the mason, Ivy the worker, and Wilder the trapper, who brings along her squirrel companion Oak. a scout from Valin’s Library has come to enter our settlement into their records. she gifted us with a small amount of food before she left, which will surely come in handy in the coming days.
entry #2: we have begun to collect wood and stone in preparation for building our longhouse. meanwhile, Wilder has been hard at work laying traps, which will be a vital source of food as it will be some time before we are able to begin farming. thus far she is only able to catch insects, but bigger food is on the way.
entry #3: the longhouse is under construction at last, though it is slow going with only Art and Ivy able to work on it. a party of Entlings attacked the camp, causing much excitement, but Valkyrie was able to dispatch them without any serious injuries.
meanwhile, Wilder has befriended an ant. no one is entirely sure why, or even how.
A srác Dunaszegről aki kirángatta belőlem a gamert <3333
Stonehearth 1.0 - Wolves in the Woods - Ep 6
I did a thing.
I made a template pack for Stonehearth which is currently up on the steam workshop.
The Vasedro - Basic Template pack was designed with Rayya’s Children in mind and is built mostly from stone with clay and wood adornments. I always found that I had way more of the former than the latter two so it made more sense for me to build this way for my desert saves.
The new builder works so good!
Not guaranteed to withstand the tentacle smash of an eldritch god but will definitely give you a jump start on your desert city.