For One Brief Moment; Betty #43
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For One Brief Moment; Betty #43
The Show Must Go On!; Archie & Friends #21
ex post factoids: the ten prim project in review
It may not have been mentioned way back, but from the start this project was intended to be a 2015 thing, and here we are at the end.
Given that it has been a whole year, and (almost) every day for a whole year, its kind of hard to quickly sum up, but I wanted to simply thank everyone who has stopped by to visit from time to time, and let you know that it meant a lot.
Just to recap, here’s the very first image that was posted:
and here’s the last:
with about 2100 images in-between.
I’m happy to report that most of the goals set back on January 1 2015 were achieved (including a few unanticipated discoveries along the way), though the point was never to really think too deeply about things and well - Shia said it better this year than some giant shoe company ever could - just do it:
Posting here every day kept me moving, kept me making, kept me feeling accountable for some reason, mainly habitual, even if it meant posting in advance once in a while to allow for a bit of vacation time. I tended to dedicate more energy in the run-up to these absences so things probably balanced out in that respect.
The time constraint, to create something new every day, meant that most of the time it didn’t feel like it was architecture that was being made. Usually the most compelling results were compositional rather than spatial. Form making, yes. Sculpture (what my thesis adviser would call ‘sculpture in the park’), definitely. Set building, maybe.
Once I liberated myself from the idea that results need to be architectural, and it was OK to intuitively return to common themes, that interesting spaces would emerge.
Another condition of the time constraint meant that a number of creations were permutations of an earlier thing - scaled, rotated, squished, copied, flipped, etc. At first this seemed like a cop out, but again, after ceasing to be concerned and simply continuing to create, it started to feel liberating, and by allowing iterations it gave ideas time to grow and breathe (or languish and die).
In fact I started to conceive these constructions as a collection of basic building blocks that could then be manipulated rapidly, again for potential serendipity to emerge.
And these tended to be the best moments. The ones where (despite the obvious criticisms one might make if this was a student presenting to me on a jury, i.e. lack of sectional development, a collection of ‘moves’ rather than an idea, blahcetera), you still can’t help but sit back in your chair and get goosebumps -
whether or not they were shared with anyone else.
I also learned a ton about Blender 3D, to the point where it may become useful for some actual work.
And what might that actual work might be? As a public servant doing this after his children go to bed I can’t really say for sure, but it may be time to focus a bit more on ‘viable products’ - forms and spaces that people and their avatars may be interested in putting to some reasonably practical use.
So it is very likely that the ‘release’ schedule will be relaxed, with more time allowed for exploration (i.e. what are people actually doing in the metaverse these days) and ideas to develop, but still keep things honest with progress shots along the way.
It’s been too much fun not to continue on - more than you know. Thanks for dropping by, your likes and reblogs. Happy New Year and all the best in 2016!