seen from United States

seen from United States
seen from Taiwan
seen from Malaysia

seen from Sweden
seen from Germany
seen from China
seen from China
seen from United States
seen from United States

seen from United States

seen from United States
seen from Russia
seen from Türkiye
seen from Sweden
seen from China
seen from United Kingdom
seen from Türkiye
seen from United Kingdom
seen from China
e essa eh a segunda filha, jaci guarany, que ate o presente momento eh um bebe de colo verde e o unico traço dela é agitada kkkkkk
VYRA
When you come to, it's after four thousand years of being stuck while the whole world's been spinning around you, and you barely recognise a thing. They don't recognise you, either. You're not the half-wild dwemer bastard daughter of some Telvanni wizard-lord, nor are you the architect formerly known as Rzarak, fallen from grace. You don't know if you can go back to being Vyra Rzarak Demnevanni. Maybe some clans can continue on like nothing happened, go back to their workshops where the tones stopped singing so long ago, but you -- you were determined to go your own way, to make something of yourself without the choirs and the clans chiefs trying to figure out what to do with you, without the acolytes who wanted to rip out your throat and the bell towers ringing your name and the half-dozen mentors who scratched their heads because you, Vyra, you could be something brilliant -- when you weren't being difficult, which was all the damn time. You'd taken one good, long look at that world -- and you'd left it all behind.
Serjo Indoril Nerevar Mora, circa 1E 582. Here he wears his war mask, holds a ceremonial Chimer spear (a design which would go on later to influence Muatra, whose design in turn would influence other spears), and wears ornate robes. On his right hand, though it is not visible, he wears the ring One Clan Under Moon and Star, a symbol uniting all of Resdayn.
(CW: direct references to in-universe slavery)
-------
From the diary of Knocks-on-Wood, Caravan Drover to Vyra Demnevanni: Midnight. 20th, First Seed. 1E 655. Trade Job: Seventy-Two. Route: Tel Enora -> Kemel-Ze. Progress: 34km. Wind: North-West, 309°. Weather: light ash. Lunch: Jellied nix-eels and mushroom assortment (Kemel-Ze style), with shalk egg. Progress Report: Conditions calm. No sickness. Decent spirits amongst the crew – all gotten paid on time. Caravan made good progress despite ash. Cargo all accounted for. Vyra did not yell at Drels, or any of the crew today. Ahead of schedule for once. [Scrawled in the margin: She's not as green as she was once. Almost competent now.] Miscellaneous Notes: Breakthrough. Finally, Vyra's talking again.
“... Is everything alright?”
There's a stuttering silence. The machines whir and hiss and turn and clatter behind you. Dozen of stunned faces – architects and academics in tall hats, aghast – turn towards you, and they stare. (Despite your efforts, it has proven impossible to find her alone, unaccompanied by a whirl of acolytes and experts and engineers and entourages orbiting around her, who follow no matter where she goes.)
She, however, does not mirror the horror dripping off every colleague’s face – she looks at you intently, keenly, but beyond that, there's barely any recognition of the gravity of your question at all. As she watches you, you feel this faint, almost clawing sensation behind your eyes, and you can't help but wonder if she will snap them out like a tired hawk – but it's just a feeling. One, you think you'll question later, and wonder if it was her reputation speaking for her that made you assume she’d do any such thing.
She answers, finally, while you're lost in your pondering.
"I am fine. Is that all?"
You snap your head up. And feel something constrict in your throat, just looking at her stare. And you feel yourself nod, deferentially, and then shake your head, shamefully, and then spin around and out the door before someone can wave you out.
It's not like she looks any different. If anything, she looks more polished, rather than less. You're well aware that the grand gilded Kagrenac of the Debate Chamber is half-fiction, a romance of academes. In the heat of the workshop, in front of the forge, in the midsts of a lecture for her most dedicated acolytes where passion is fire, you'll catch hairs flying out of place, sweat on her brow, dirt on her cheek, rumples, mistakes, folds. It wasn't too long ago, when you were still an apprentice-in-training yourself, that the running joke was that you couldn't single Kagrenac, Chief of Tones, out from sight alone in the workshop din, you'd tap the wrong person's shoulder twice before you'd find a small, simply dressed dwemer with tired eyes and an even more weary tone, and tell yourself: ah, this is Kagrenac.
Kagrenac, now, however? There is nothing out of place. Not a single strand. It's exactly the thing that tells you something is wrong. You’re not close enough, though, to be within reach of the answer. You wonder if anyone truly is.
tainá chamou os espíritos de sulani pro lote dela pra ver como tavam as coisas no outro plano, eles acharam tudo mais ou menos e um deles ainda deu um fora nela
não estão fáceis as coisas por aqui no momento