Breakers (1996 - Arcade/Neo Geo - Visco Corporation)

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Breakers (1996 - Arcade/Neo Geo - Visco Corporation)
Slaps and Beans 2 is back with wacky stories and comical fights
Bud Spencer & Terence Hill Slaps and Beans 2 2D arcade fighting game launches on Linux, Mac, and Windows PC. All credit goes to the brilliant team at Trinity Team for this masterpiece. Available now on Steam with 100% Positive reviews. The world of pixelated 2D arcade fighting action has a fresh chapter: Slaps and Beans 2. If you're familiar with Bud Spencer and Terence Hill, this might ring a bell. If not, here's a quick breakdown: Bud Spencer & Terence Hill are iconic figures in film, known for their comedic action sequences and over the top antics. And now, they've returned in a digital sequel that promises even more slapstick humor and action. At its core, Slaps and Beans 2 is an interactive adventure full of wacky stories and comical fights. But unlike other pixel-based action titles, this one wears its film influence proudly. The entire games feels like you are part one of Bud and Terence's classic movies. There's also a zany storyline, unexpected plot turns, and, of course, a lot of slapstick combat. Speaking of combat, Slaps and Beans 2 brings upgrades to the mechanics. Both Bud Spencer & Terence Hill, the heroes, have their own unique abilities and power-ups. Due to let players strategize how they tackle various scenarios. It's not just about spamming the attack button; since you have to know when to use a special move. Maybe even grab a nearby object as an impromptu weapon can be game changing. The Slaps and Beans 2 setting interaction is another standout feature. Almost everything around can be used as a tool to fend off enemies. From bananas to broomsticks, creativity is rewarded, making fights feel dynamic and engaging.
Slaps and Beans 2 - LAUNCH TRAILER
While solo adventurers can dive into the story themselves. There's also a 2-player co-op mode in Slaps and Beans 2 for those who prefer teaming up with a friend. This mode heightens the fun and showcases the bond between Bud and Terence. But the fun doesn't stop there. Beyond the main Slaps and Beans 2 storyline, which is also narrated in four languages (English, German, Italian, and Spanish). There's a dedicated party mode. This mode allows up to four Linux players to compete in eight different mini-challenges. Each more entertaining than the last. It's a perfect setup for some light hearted competition among friends. Graphically, Slaps and Beans 2 stands out with its detailed hand-drawn pixel art. It's a nostalgic nod to classic games while still feeling modern. Plus, the music, composed by Oliver Onions (who worked on the original movies), adds another layer to the title. The melodies sync perfectly with the on-screen chaos. In summary, Slaps and Beans 2 is a fusion of cinematic charm and interactive fun. It's a a chance to step into the shoes of two cinematic legends and experience their humor packed world firsthand. Whether you're a fan of their films or someone looking for a unique action title, this digital adventure delivers on all fronts. Along with support for Linux, Mac, and Windows PC on Steam. Priced at $19.99 USD / £15.99 / 19,99€. Sadly, no launch discount.
Detained: Too Good for School Demo - Gameplay
This a demo test of the upcoming early access game Detained: Too Good for School. Join us as we take Detained for a spin. Detained is a River city Ransom inspired brawler with RPG mechanics and great combat!
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You play as a school girl who doesn't obey the rules. Explore the open world, pick a fight with street mobs, work part-time in a club and then spend all your money in a jiffy, and enjoy a hot date. Your choices will eventually shape the future of the city.
Detained: Too Good for School Developer: O.T.K Games (Homepage) Publisher: Thermite Games (Homepage) Website: http://www.otkgames.com/ Platform: Windows Release Date: Coming Soon (Early Access Release)
Available now on Steam - https://store.steampowered.com/app/1394650/Detained_Too_Good_for_School/
2d women fighting games. It's a sub-set to a decades old popular genre. Japan has been producing them for years. But in the West, not so much. And I'm still cheating a bit by adding a few games that still have a few male characters. But they still have a female dominant roster. But in this day and age, it's easy to import many JPN exclusive games practically anywhere on the planet. But these here are probably easier to get since they were published in North America. So choose your favorite 2D waifu and have her kick some digital butt!
Dragon Ball Z Ultimate Battle 22 - Console Fighting Games of 1995
Dragon Ball Z: Ultimate Battle 22 (1995) is a PlayStation 2D fighting game developed by Tose and published by Bandai. Featuring 22 selectable characters (with additional hidden fighters), it brings together many of the franchise’s most iconic heroes and villains in a traditional anime‑styled combat system. Players can battle using Goku, Vegeta, Gohan, Trunks, Piccolo, Freeza, Cell, Majin Buu, and more, each with signature moves adapted from the series.
The game includes several modes: Story Mode, Versus Mode, Tournament Mode, and Power Battle Mode, offering a mix of solo and multiplayer options. While known for its large roster and authentic Toriyama artwork, the game received mixed reception for its slow pacing and stiff controls. Still, it remains a nostalgic piece of mid‑90s DBZ gaming history.
For other Fighting game shorts check out this playlist. https://www.youtube.com/playlist?list=PLFJOZYl1h1CGGAONMs-v2YrvDqL8TNKPd
For the full length videos of this game as well as other fighting games released in 1995 check out this playlist. https://www.youtube.com/playlist?list=PLFJOZYl1h1CEUiZn8FlwHoMcwoOzUqchX
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Joltt - Battle Pillars: Mind Games and Strategy
Joltt - Battle Pillars a fast-paced 2D fighting game blasts onto Linux, Steam Deck, and Windows PC, bringing chaos and mind-game combat. Thanks to the unstoppable creativity of Rablo Games, this project feels alive. Thank you can find right now on Steam with a discount. There’s a special kind of joy when a game releases that feels like it was made by a player, for players. Joltt - Battle Pillars hit me like that immediately. One look and I knew, this wasn’t another safe, samey 2D fighting game. This was someone tearing the rulebook in half and daring us to keep up. Let me set the scene. No punches, no kicks, and no blocking. Just raw mind games, projectiles flying everywhere, and two fighters balanced on pillars, either single-player or online PvP. Since you're one mistake away from being blasted into the void.
Joltt - Battle Pillars is a fighting game that refuses to play fair
Gameplay is due to Belgian solo dev Pablo Coma, and you can feel that solo-dev energy in the best way. This game has a clear vision, and it never wavers. Every character is a zoner. So there’s no close combat at all. If you’re thinking spacing, timing, prediction, and nerves of steel, you’re already in the right headspace. Winning isn’t about draining a health bar. It’s about control. Positioning. Due to knock your opponent clean off their pillar. Every exchange feels like a high-stakes duel where one bad read can end the round instantly. And honestly? That tension is addictive. You’re dodging, evading, countering, and constantly asking yourself: What do they think I’ll do next?
Joltt - Battle Pillars | Launch Trailer
Pure mind games, zero execution barriers
What really has my attention is how accessible Joltt feels without ever feeling scaled down. There are no quarter circles. No combo trials. Since there is no time spent memorizing frame data unless you want to. Every ability is a single button press, sometimes with a direction. That simplicity doesn’t reduce depth, it sharpens it. The game also pushes you straight into the mental battle. It’s about reads, baiting reactions, and pulling the trigger at exactly the right moment. You’re playing the opponent, not the controller. And when your super bar fills? That’s when rounds flip. One well-timed super can erase momentum and completely change the flow of the fight.
Six fighters, six very different headaches
Each character in Joltt - Battle Pillars also feels like a new puzzle. Ell overwhelms the screen with feints and layered projectiles. Okhpum builds power through summoned spirits. Xioko owns the air with free flight and wind control. While Myra switches combat modes by igniting her sword with different colored flames. Braboz turns the arena into chaos with portals and teleports. Alsnad also rewards players who obsess over projectile speed and precision. None of them feel gimmicky. They feel dangerous in the right hands.
Built for every kind of player
Whether you’re grinding online ranked, chilling in local versus, digging into story mode, or throwing yourself into Challenge Mode’s relentless projectile storms, there’s always something pushing you to play one more match. And yes, Linux players, we’re eating good. Joltt - Battle Pillars launches on Linux, Steam Deck, and Windows PC. It runs clean, it’s lightweight, and it respects your hardware. At $4.19 USD / £3.49 / 4,19€, with a 30% launch discount on Steam, it’s one of those rare games where the price feels almost unfair, in your favor. If you like 2D fighting games but want something sharper, stranger, and way more personal, Joltt - Battle Pillars deserves a spot in your library. This is the kind of game you boot up “for five minutes” and suddenly it’s 2 a.m. and you’re theorycrafting matchups in Discord.