Going to figure out the colors for the redesign later. Also, LOVE how the shoes came out!!!!!!!
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Going to figure out the colors for the redesign later. Also, LOVE how the shoes came out!!!!!!!
As you may or may not know, my dad works for Bungie.
For my sake, he has been chatting up the artists to figure out what I'll need to get into the industry. They suggested to me a TON of resources and said that they learned more from these websites then they ever did from going to school.
Polycount is a website and community of professional & hobbyist artists that specialize in creating 3D art and video games. They post all sorts of tutorials, scripts and all sorts of handy resources.
Eat3D.com is chock full of tutorials for a variety of 3D programs like Maya, 3DsMax, Mudbox, Zbrush, and many more. They have some free videos but most of their better lessons can be purchased via DVD+download for about $60 each. The Bungie guys said they learned more from these $60 DVDs then they ever did from their $60,000 at school.
The Gnomon Workshop is a lot like Eat3D.com but they specialize in digital design as opposed to straight up 3D stuff. They do have a lot of 3D lessons though but they are more specialized. The prices of their videos are also in the $60 range.
CreativeLive steams free live lessons in just about every creative subject imaginable. They also offer purchasable lessons from previous streams that can be 5+ hours long for about $100.
CG Master Academy is an online school that offers both 2D and 3D classes. Like most online schools, you register for classes and when the term starts, pre-recorded lectures will be available to you along with assignments to do with responsive and individual video feedback. Each class is about $600-$900.
Programs that the industry want to see their artists use are Maya, 3dmax, Zbrush, and Photoshop. If Photoshop is too expensive, Coral Painter is a cheaper alternative. What the industry REALLY wants to see are tech artists that know how to use the code embedded in the programs they use, like Pymel for Maya.
To get yourself out there, it is all about connections, connections, connections. They recommend going to Game Developers Conference and making a profile on Linkedin.
All of these tips came from Andrew Hopps who does environment art at Bungie and went to Digipen Insitute of Technology and Alex May, also an environment artist at Bungie who went to Champlain College.