simple lighting techniques
seen from Ireland
seen from Philippines
seen from Australia

seen from Türkiye
seen from Ukraine
seen from Indonesia

seen from France
seen from Türkiye
seen from Türkiye

seen from China

seen from China
seen from Indonesia
seen from Russia
seen from Paraguay
seen from United States
seen from Italy

seen from United States
seen from China

seen from Angola
seen from Portugal
simple lighting techniques
head of a character part 1 through autodesk 3dmax
Steampunk style helmet, modelled and animated in 3ds Max.
The lens above the right eye piece was supposed to move but it stopped working at some point. I am not sure about some parts of this animation such as the background or the materials used (I had some difficulty texturing) but I am happy with the basic model. I think I have improved (when it comes to solid non-organic objects anyway).
3d Object Simulation
Here is my video of my bouncing ball i have created this on autodesk software and have taken it through to aftereffects to video it. The loop was on in the preview buh i couldnt seem to get it to stick on the actually video here it is.
3d Object Simulation
3d Object Simulation consits of producing an animation that is rigid through Autodesk Software. We had sereval choices in this brief one was futuristic weapons, another was steampunk another was product assemblys etc. etc. I choose Futuristic weapons as it seemed fun and intriguing. The focus of this particular brief was creating an object which has a moving part. My Animation is going to be a cross bow with sereval intersting parts connected to it. I have designed deleveopment work with sketches and possible final outcomes for my weapon.