“This short reel shows how the Trompe L’oeil illusion changes when the viewpoint shifts. The final image works from a fixed human-eye position, while the reel documents my testing process.”
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“This short reel shows how the Trompe L’oeil illusion changes when the viewpoint shifts. The final image works from a fixed human-eye position, while the reel documents my testing process.”
Biophilic Integration: Unreal Engine Foliage Tools
Today I focused on vegetation placement using Unreal Engine’s foliage system. The presentation explains that this workflow uses “brush settings, density controls, and procedural scatter distribution” to create realistic greenery across architectural surfaces.
I experimented with ivy, shrubs, and vertical garden assets to transform King’s Cross into a living façade. This stage taught me how vegetation can act as a narrative device — symbolising regeneration, sustainability, and the merging of nature with technology.
This was one of the most rewarding parts of the project so far because it visually communicates the ecological optimism at the heart of Neutropia.
Technical Workflow: 3D Modelling, Unreal Engine & Compositing
Today I worked through the technical pipeline described in my presentation:
“3D modelling of architectural structures in Blender & Cinema 4D”
“Unreal Engine foliage application and environmental rendering”
“Compositing and layer integration in Photoshop”
This workflow allowed me to merge heritage architecture with speculative biophilic design. I spent time refining the King’s Cross wireframes and preparing the surfaces for foliage integration.
The technical challenge today was balancing realism with futurism — ensuring that the 2125 vision still feels connected to the original 2024 architecture.
Transforming London: Storyboarding the Century‑Long Evolution
Today I focused on the storyboard and planning stage. The presentation notes that “photographic documentation of London landmarks forms the base layer”, which has been crucial for grounding the speculative elements.
I mapped out the transformation of three key locations:
King’s Cross → green transport hub
Westminster → solar‑powered civic district
London skyline → glass‑green towers of regeneration
This process helped me visualise how London evolves from 2024 to 2125. It also reinforced the importance of continuity — ensuring that each transformation feels like a natural progression rather than a disconnected redesign.
Visual Research & Architectural Influence
Today I revisited the visual research that shaped Neutropia. My presentation highlights key influences such as “vertical gardens and living façades from Singapore’s Parkroyal Collection” and “smart transit concepts from Tesla and Waymo autonomous pods.”
These references helped me understand how real-world sustainable architecture can inform speculative futures. I also reflected on how Syd Mead’s industrial futurism and the atmospheric tone of Blade Runner 2049 influenced my early sketches.
This research phase is essential because it ensures that Neutropia is not just imaginative, but grounded in architectural logic and emerging ecological design trends.
Neutropia: Reimagining London
Today I began my referral‑period documentation by revisiting the conceptual foundations of Neutropia. The project is described in my presentation as “a speculative design project in sustainable architecture & biophilic innovation”, and returning to this definition helped me clarify the purpose of the work.
The central question driving the project — “What if London evolved into a living ecosystem?” — continues to shape my creative decisions. This idea positions Neutropia as a future where heritage architecture and ecological regeneration coexist rather than compete.
Reflecting on this today helped me recognise how much my conceptual thinking has matured. Instead of focusing only on visuals, I’m now grounding every design choice in narrative logic and environmental storytelling.
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