Welcome to the first day of me popping open my Warhammer 40k Advent Calendar. Appropriately enough, on our first day, we start with the First: a Dark Angel!
Unfortunately, I’ve never cared about the Dark Angels, so I don’t actually know a ton about them compared to other chapters. Good start for the calendar.
Repent! For tomorrow you die!
The Dark Angels were the First Legion, in that they were the first ones the Emperor created to serve in his armies. Their practices would become the basis for how all the other legions would operate, the basic template to be edited. And they were total pricks about it.
Ironically, the First would be reunited with their Primarch, Lion El’Jonson*, pretty late in the Crusade. Up to that point, the First was dealing with some real problems with being prideful and unwilling to change, which had messed them up real bad in their wars. The Lion renamed them the Dark Angels, and led them to glory, yadda yadda. During the Heresy, the Dark Angels started out far away from Terra; they’d spend the war doing some big campaigns and messing up the traitor legions’ homeworlds.
At the end of the war, they went back to the Lion’s homeworld of Caliban, only to get shot at. Turns out, the Dark Angels that had stayed on the planet along with the Lion’s adoptive dad, Luther, had decided to turn to Chaos**; they had to go conquer the place, and in the process, the Lion got mortally wounded and got put into suspended animation (like father, like son), to return in the time of his sons’ greatest need. Now, every single loyalist legion had elements that went traitor and became Chaosy. For reasons that have never been clear to me, the Dark Angels thought it was a HUGE problem for them to have their own traitor elements, and they’ve spent the subsequent 10,000 years being super paranoid about guarding the secret and hunting down the traitors (and anyone who knows about the traitors), called the Fallen.
The Dark Angels were always kind of horny for secrets and faint cultism, which only grew under their Primarch. They had a whole complicated set of different wings and orders within the legion that specialized in different forms of warfare. The modern chapter retains two of them: the Deathwing, a veteran company that fights in super-heavy armor painted bone white, and the Ravenwing, a light formation focused on going really fast with motorcycles and landspeeders and the like (and who are also the primary hunters of the Fallen). The whole chapter is set up as a mystery cult, with troopers learning more and more about their grimdark history and their grimdark rituals as they rise through the ranks.
Aesthetically, the Dark Angels tend to lean into a Medieval Knight kind of look, with some Arthurian elements sprinkled in (see: the Lion is a King Under the Mountain). They really like wearing robes and tabards, or big winged knights’ helmets. They also have Weird Little Guys: the Watchers in the Dark. They’re mysterious little Jawa-sized folks who live on Calaban and do menial work for the Dark Angels, like holding books and swords; they also keep watch over the Lion’s body, and they disrupt nearby psykers. What are they? Why haven’t they been murdered by the xenophobic Imperium? What’s their goals? Who knows. But look at this little guy.
*Yes, the father of the Dark Angels was named after Lionel Johnson, author of the poem “Dark Angel”. Buckle up, because the names do not get any less goofy from here.
**What is Chaos?
Well, the big thing to know is that in 40k, our physical reality is accompanied by another dimension called the Warp. It’s a realm of non-material that’s fundamentally affected by the thoughts and emotions of sapient beings in real-space. And because the Warhammer universe is a miserable, awful place, the strongest emotions that have affected the Warp are things like rage, sorrow, greed, and megalomania.
The Warp is important; it’s where psykers draw their magic powers from, and it’s how human ships can travel faster than light. But it’s also dangerous. Over the millennia, the suffering and emotions in the Warp have congealed into several powerful, malevolent consciousnesses, powerful as gods: Khorne (murder, bloodshed, rage), Nurgle (rot, sickness, sorrow), Tzeentch (magic, change, ambition), and Slaanesh (greed, ecstasy, perfectionism). Each of them also has hordes of demons--sorry, ‘daemons’, this is a British game--that are always itching to go through any hole in reality to go fuck up real-space. These are the corruptive powers of Chaos, whose very nature is to seek out places that aren’t Chaosy and make them a bit more gruesome.
The Chaos gods can’t go running into realspace all willy-nilly. They need agents. Psykers are inherent gateways to Chaos, which is why the Imperium tends to hate them and go witch-hunting. They’re also aided by a galaxy full of cultists who work to open up portals to the Warp, so that the daemons can come rampaging through. Horus’ rebellion started as a mundane power grab, striking a bargain with the Dark Powers to aid in the fight; as time went on, they got more and more lost in the sauce, and now most of the remaining traitor Astartes are fully worshipers of the dark gods.
Every day, the Imperium continues their grim wars against Chaos, fighting daemons on the battlefield and hunting down any sign of cults within their society. Going to war against the concept of ‘warfare’, going into an ecstasy of Emperor-worship to ward off the concept of ‘ecstasy’, killing billions in the name of fighting ‘death/decay’, keeping infinite secrets to fight the concept of ‘secrecy’... it’s going about as well as you’d expect. Chaos is going to eat the Imperium someday, if the aliens don’t get to them first. Maybe then, the gods will starve, having finally extinguished their source of fuel. Cold comfort for the people who died along the way, though.
Master post here










