Move to Miro
After SuperCrit, I liked the UI of Miro and think it’s just a bit easier to chuck stuff up than Tumblr, so from this point I’ll be posting more stuff on my Miro boards
#interview with the vampire#iwtv#sam reid#jacob anderson#amc tvl
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Move to Miro
After SuperCrit, I liked the UI of Miro and think it’s just a bit easier to chuck stuff up than Tumblr, so from this point I’ll be posting more stuff on my Miro boards
Based on the feedback I got from SuperCrit- I’m going with this logo- just tidying it up making a Illustrator version- also a pixel version, and some experiments with gradients like the street fighter one its based on
Just some old layouts that I ended up scrapping
What I’m thinking for the transition between ‘lvl 1′ and ‘lvl 2′
Narrowing down potential logos- quite liking these
Some pixel tests (dithering, using a website to generate pixelation with text)- I was finding a 64px canvas was working, so trying that out with some different characters (Spiderman, thinking meme guy)
Character Select screen
I have managed to skate by in this design degree not being capable of drawing (in hindsight classifying my 2nd year illustration elective with Donald as a whoops). Fortunately in this case I just used some DnD character creation software (HeroForge) and based the characters that a player could choose from off that.
I originally had a bash at doing just straight lines and fills, taking inspiration from more of the 90s comic book arcade games (XMen- Children of the Atom specifically)- but it looked trash. (top right)
Switched to pixel style renders (middle left) + just a cursed image that happened that I thought was worth documenting (middle right)
Potential layouts for the character select screen (bottom)
Bambang- pirate (mermaid/ water adventure) Hector- knight (goblin/land based adventure)
Was toying with doing some more kinetic type sort of stuff since lvl 1 is so text based- but ended up clashing too much with the arcade style.
Maybe something to revisit?