#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.24,1,0.5819999999999996); vec3 colorB=vec3(1,0.78,0.8386666666666663); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(length(1. * (st.x * cos(u_time * 0.9300703196136322), 1. * tan(u_time * 0.6152864869610306)))); pct.r=pct.r; pct.g=pct.g; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }










