Changes to Bard for One Dnd
Disclaimer: I may not have all of the changes made what I am going over is just what was revealed. So please don't go getting your panties in a bunch. With that being said here are the changes to Bard for the next edition of DnD.
Level 1 Bardic Inspiration: In 5e this core class feature allowed you to use a bonus action to grant Bardic Inspiration to any creature within 60 feet who could hear you. That creature then gained one Bardic Inspiration dice (starting as a d6 at Level 1 but growing to a d8 at Level 5 a d10 at Level 10 and a d12 at Level 15). For the next 10 minutes they could roll this die and add the result to one of their ability checks attack roles or saving throws. Notably, the target could wait until after rolling a d20 before deciding to use the Bardic Inspiration die, but had to decide before the DM said whether the roll succeeded or failed. Once the Bardic Inspiration die was rolled it was lost (notably, a creature could have only one Bardic Inspiration die at a time). Bards could only use this feature a number of times equal to their Charisma modifier and regained expended uses after a Long Rest. In One DnD the rules for Bardic Inspiration are the same except for a few major differences: First Bardic Inspiration now lasts a full hour rather than just 10 minutes. Second the target can now use it whenever they wish including after initially failing a D20 roll. What’s more the feature now works on any target that can both hear and see you so even if a target is deafened they could still get Bardic Inspiration if they’re within range.
Level 2 Expertise: Bards received Expertise at 3rd level. This allowed them to choose 2 skills they’re proficient in and then double their proficiency bonus (notably Bards got to choose 2 more skills to benefit from at Level 10). This feature works exactly the same for the new rules with the only major change being that as a Bard you now get Expertise at Level 2 and again at Level 9 instead of Level 3 and Level 10 as per the old rules.
Remember Song of Rest? Well sadly that has been removed. For those looking for a reason why Wizards of the Coast said they removed it because they felt it would be too powerful given some of the other enhancements the class is getting.
Level 5 Font of Inspiration: In 5e this feature allowed you to regain all of your expended uses of Bardic Inspiration when you finished a Short or Long Rest. In the new rules this is still the case however you can also expend a spell slot to regain one use of Bardic Inspiration. You can do this anytime you wish and it does not require an action.
Level 7 Countercharm: In 5e Countercharm was a feature that was unlocked at Level 6. As an action you started a performance that lasted until the end of your next turn (or until you were silenced or incapacitated). You and any friendly creatures within 30 feet that could hear you then received advantage on saving throws against being Frightened or Charmed. The new version of Countercharm works more or less the same. The biggest change however is that it is now a Reaction which you can use after you or an ally fails their saving throw against being Frightened or Charmed. The target then gets to reroll their save with Advantage (which means there are really now three chances to save). Additionally the feature has an unlimited number of uses so you can use it in any round when an enemy is attempting to magically influence or terrify you or one of your party members.
Level 10 Magical Secrets: In 5e Bards could choose 2 spells from any class that were of a level they were able to cast. Those spells then counted as Bard spells and were added to the total number of Spells Known (notably you learned two additional spells at Level 14 and again at Level 18). In the new rules Magical Secrets now lets you select spells from the Cleric Druid or Wizard spell list any time you can add to your Prepared Spell list. For this purpose they are considered Bard spells. This an incredibly powerful new buff that opens up a ton of new spellcasting potential for the class.
Level 18 Superior Inspiration: In 5e you received Superior Inspiration at level 20. This feature allowed to regain one use of Bardic Inspiration if you had none left when you roll initiative. In 5e Bards now get this feature at Level 17. In addition it has changed that if you have 1 Bardic Inspiration left when you roll initiative you get one more. Similarly if you no Bardic Inspiration left in your pool you get two more the next time you roll initiative.
Level 20 Words of Creation: This a new 2024 feature that lets you add two of DnD’s most powerful spells: Power Word Kill and Power Word Heal to your prepared spell list (both of which have the potential to literally change the outcome of even major battles). If that wasn’t enough,when casting either of these spells you can target a second creature with it if the are within 10 feet of the original target. This is an incredibly powerful feature that really ups the ante when it comes to high-level Bards.
Now the subclasses for Bard are: College of Lore, College of Valor, College of Glamour and a new subclass called College of Dance.
College of Glamour: Enthralling Performance is replaced with Beguiling Magic which adds Charm Person and Mirror Image to your prepared spells list and gives you a chance to bestow the Charmed or Frightened effect on a creature that sees you cast an Enchantment or Illusion spell within 60 feet.
College of Lore: When you use Bardic Inspiration to activate Cutting Words your roll is no longer impacted by whether the creature can hear you or if they’re immune to being Charmed.
College of Valor: You can now use a Simple or Martial weapon as a Spellcasting focus. In addition you get Extra Attack at level 6 although you can swap out one of these attacks for any cantrip that requires an action to cast.
Well unfortunately I don't know anything about College of Dance yet but I will be back next month at the time of me typing this to tell you what College of Dance is
















