Today's sprites are based on the sprite sheet from MegaMan for the Dendy console. It's a game about a cheerful little man in a suit. I always thought MegaMan was a really fun character. Until I played it myself. And somehow, it didn't seem overly complicated to me. I think that's a programmer's trait.
A programmer's signature, so to speak. If a game is too complicated, it was made by a programmer. And there wasn't a designer or artist at the helm. Programmers create complex codes, write complex functions. And this mentality carries over to the game design itself. My theory. I could be completely wrong, though. But it does happen.
And this is my drawing based on the sprites from MegaMan (Nes). Morning weather. An 8-bit sky. And an 8-bit level. Before my eyes. Little men running straight from the morning. Each to their own game level. And then they meet in this place. And tell each other interesting stories.
There are ladders here. And life-restoring crystals. And there are no monsters here. And you can take a break. While you're playing a level, you always have to be on your guard. And then you can teleport to this zone at any time. And go have some tea. And then pick up the game controller again and return to the level.
The asphalt here is good. It's nice to walk on. And the weather is clear. And the levels are varied. There's lava, there's a forest, there are different cities. An electric city. A city in the jungle. Lots of interesting places. There's a summer field. There's winter. It's slippery there. There's an icy lake. Icy water. There's a level in space. And a bunch of different exotic cities. Inhabited by robots or perhaps abandoned. And the game works in semi-automated mode.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
Youtube-sensatie Ray William Johnson lult meerdere keren per week de leukste/hipste/beste/whatever filmpjes aan elkaar met zijn YouTube-show =3. Maar zijn side-project Your Favorite Martian is minstens zo leuk.