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remember those ghosts in your childhood? not the ones you were scared of, the ones you thought haunted you or were in your closet, under your bed or watching through your windows, but the people you used to know who vanished without explanation one day.
that childhood friend who just one day stopped showing up to kindergarten or school and you were never told what happened to them. sure, you could guess reasonably now that they moved away, but… what if they didn't? there's a thought like that, which on occasion, crosses your mind, no?
that friend who you played games with for hours on even every weekend, maybe even during the weekdays, and now they're but a username and a "last online 9 years ago". maybe they just got other friends. maybe they weren't interested in the game you played anymore, or their life got busy. but, what if something else happened? sometimes you wonder if they're okay.
the online friend, too, who you also played games with, but also talked with so often. there's so many dms between you and them… but now their accounts lay deleted, and you don't know why. they haven't responded in months, maybe even years. you can't help but wonder what happened to them, why their accounts are deleted.
what about that person who always kept the mood up with their silly jokes, that always seemed so confident and tough? looking back now, maybe you can somewhat tell that they were just coping by making jokes and trying to be the positive light they needed. their last message was so out of nowhere. vaguely even a goodbye, but it holds so many implications now. your mind sometimes wanders to darker places when thinking about their fate…
oh, and the person you knew later in your life. maybe even as recent as a few months ago. they were always so active and loved talking. you always wondered how they had so much freetime on their hands. but one day they just… stopped talking. and never went online again. it's hard to not worry about them.
and they all have one thing in common - the fact you never got closure. and sometimes it aches that you didn't. maybe you could have changed it if you'd just sent that one last message to them.
woke up and can't fall back asleep oh please just let me sleep i can't live through this anxiety for another 4-5 hours
Uh Oh Mystery is about to scream😂
Someone give her something, we can’t have momstry upset
I’m losing my marbles and screaming internally….
okkk ok ok episode 10 time............
i need to stop having thoughts about inscryption but like. i Cannot. thinking about how the characterization in this game is so perfect, is a part of every small detail in the dialogue and the soundtrack and. how kaycee’s mod gives us a softer leshy, comfortable with being openly fond of kaycee/the player, comfortable with admitting to the vulnerability of unpreparedness, not as wholly consumed by the mask of being The Perfect GM At All Times and the fear of the rejection of his creation. thinking about how the player even knows that that mask is there in the first place, how deathcard cabin is literally the perfect theme capturing who leshy is as a character, how it’s cold and dissonant and distorted horror movie soundtrack in act 1, how every time it comes back in subsequent acts a layer of that distortion is removed, how it’s soft and stripped down to just the warm strumming of the guitar strings as leshy finally lets himself be open and soft and genuine to comfort luke/the player as he’s getting deleted. how the arc of the player’s perception of leshy from horror villain to someone who genuinely loves the game and the player is paralleled by the way the cabin begins to feel familiar and nostalgic and home, how this so brilliantly deconstructs and reshapes what the player’s perception of horror is. how leshy and p03 are literally perfect foils in every way, both characters who feel and care so very deeply and mask it all underneath and in service to the ideals they represent, how the way those masks manifest reveals so much about what they believe and what’s underneath them, how despite their masks they both act as conduits of connection for the player in very different yet complimentary ways. how if the player picks grimora’s deck in act 2, she asks them not to challenge her and how this seems so out of character for the game’s death in a tarot card, the character who not only doesn’t fear but wholly embraces endings and change and transformations and by all means should not have a problem with the game meaning for the player to take up her role, how doing this is a thing she feels the need to bring up and forgive the player for in the end, how this of all things being a big deal to her perhaps reveals her own fears, calls into question the difference between creation lovingly persisting, being remembered, being changed, versus being wholly replaced. how preservation is an act of love, but she can let it go when the game is deleted, because it will live on in the effect it’s had on the player. this game is so good. im in tears over leshy admitting he’s never had to introduce the woodlands before, kaycee, have you been messing with my maps? it’s so sweet. this game has done so much work to get me to read that line as fond, and when it comes up all that work delivers. it’s the smallest thing and im aching. help.
I think sometimes the real solution to stress is to scream until the neighbours call the cops on you.
gotta. get off my ass and draw Molly in time for her birthday.