SSB Ultimate's quad-S character in free-for-alls.
It's easy to tell that Super Smash Bros. Ultimate was balanced by default for 2-player matches only (though not quite to the miserable degree that Super Smash Bros. 4 had to the point I hated that game).
Because Ganondorf is extreme overkill in 4-player matches. Any decent player can run and jump and do →+B, ↓+B, and the occasional B-hold. Maybe some →+hold-A just for variation alone. It is very likely that those 3 attacks will hit at least 1 of the other 3 fighters, making wins by a 10-point margin in 5min free-for-all against 3 Lv. 9 CPUs very possible, and even likely.













