Ace Attorney RPG Character Bio II: Klavier Gavin
(yo this boy be playin’ LITERAL AIR GUITAR)
Hey everyone! Today I’ll be doing my second AA RPG AU character bio, this time on Klavier Gavin! I’ll talk about his ranges, abilities, and some of his battle quotes! Let’s rock!
(btw if you haven’t seen my apollo bio heres a link)
Some background music for you =)
(Note: These stats are not built with the fact that you might meet some characters in later parts of the game, but instead if they were all at the beginning.)
Base Stats (before level up):
Attack (Main): 6 (3x3 AOE)
Attack (Secondary): 10 (melee) (knockback) (1 turn recharge)
Attack Range (Main): 6 Spaces
Attack Range (Secondary): 1 Space
Attack (Main): 164 (5x5 AOE) (15% dizzy chance)
Attack (Secondary): 168 (melee) (knockback) (25% dizzy chance) (1 turn recharge)
Attack Range (Main): 9 Spaces
Attack Range (Secondary): 1 Space
Max Stats (Royal Knight Route)
Attack (Main): 176 (melee) (10% stun chance)
Attack (Secondary): 151 (single-target) (30% stun chance) (armor-piercing)
Attack Range (Main): 1 Space
Attack Range (Secondary): 3 Spaces
Klavier is basically a support character. His purpose is to put buffs on the team and put debuffs on the enemies. He obviously can dish out some damage, but thats not his main job. If he decides to upgrade to a Royal Knight, going back to his prince roots, he gains increased defense and attack, at the cost of some range and a little HP.
As a bard, he has 3 specials, which can be upgraded with gold:
Bolero of Power: Any ally within 3 spaces gets a 30% power boost for 5 turns, including Klavier himself. Upgrade once to increase to 40%, upgrade twice to increase to 50%, and upgrade a third time to give them an 60% burn chance on their attack. (2 turn recharge
Requiem of Speed: Any ally within 3 spaces gets an extra turn to move and can move one space further than norma, including Klavier himself. Upgrade once to increase range to 2 extra spaces, upgrade twice to increase to 3 extra spaces, and upgrade a third time to increase to 4 extra spaces. (2 turn recharge)
Melody of Healing: Any ally within 3 spaces restores 20% of their max HP, including Klavier himself. Upgrade once to increase to 30%, upgrade twice to increase to 40%, and upgrade a third time to increase to 50%. (2-3 turn recharge)
As a royal knight, he has 2 specials, which can be upgraded with gold.
Thunder Cyclone: Send a 3 space wide cyclone that does 50 damage to everything it hits (with armor piercing), including allies, and launch them to a random space on the field. Upgrade once to increase to 100 damage, upgrade twice to remove the friendly fire, and upgrade a third time to increase to 200 damage. (3 turn recharge)
Royal Boost: Any ally within 3 spaces gets a 30% boost in power, defense, and attack, and can move 2 extra spaces for 2 turns. Upgrade once to increase to 40%, upgrade twice to increase to 3 extra spaces, and upgrade a third time to increase to 50%. (5 turn recharge) (It’s not OP if it’s insanely expensive to upgrade ;] )
Klavier also has a passive effect called Shine Aura, which increases the amount of bond built when you fight alongside him by 2%.
“Achtung baby! Let’s rock!” (Opening turn)
“I’ve got you covered, ja?” (Uses boosting effect)
“Ack! I’m hit!” (Takes damage)
“...Finally. It’s finally over, isn’t it?” (Defeats boss)
Aaaaaaand that’s all for Klavier! Got any suggestions, tell me!! Next up will be covering Athena the Paladin!! See ya!!
Credit goes to @buttlerina for the AU! Rock on!!