second session of not-critical role the quarter-elf campaign was today!
here’s the first session summary if you’ve not read it
and here are the players:
1. Vax’ildan “Bard Boy” de Rolo, (Bard), played by @indigoire
2. Cessair “Cess/Cessie” de Rolo, (Ranger/Alchemist), played by @winking-owl
3. Elaine de Rolo, (Paladin), played by @monkbeauregard
4. Percival “Freddie” de Rolo IV, (Artificer), played by @swiftbell
5. Maeve de Rolo, (Cleric), played by @because-seconds-not-the-same
the theme for this episode was tracking mom and dad through the woods:
-the party started out by taking a long rest just past corinthia’s tower
-cess taught her siblings how to make shelters and fires (only for freddie to later reveal he could’ve made a fire with prestidigitation)
-she also made a nice soup
-bard boy wanted to tell ghost stories. his ghost story was about an ancient de rolo woman looking for her lost children in the woods. the siblings were unimpressed. jokes about it being their grandmother were thrown around, but bard boy insisted that it was another de rolo woman who’d also tragically lost her children
-cess, bard boy, and elaine each took watch for a period of time.
-cess was sharp af. she woke up heavy sleeper bard boy by briefly cutting off his air supply
-bard boy, grumpy from that asphyxiation, was a little less focused
-bard boy kicked elaine to wake her up, and she spent her whole watch mentally cursing her brother
-luckily nothing attacked them during the night
-the siblings had a nice breakfast
-the science siblings (cess and freddie) traded cool shit (freddie made cess some night vision goggles, cess gave freddie a potion that allows him to do damage with nonmagical weapons when a creature has resistance, when the potion is applied to said weapon)
-cess found the path left by their parents again
-the siblings passed a creepy cabin in the woods; bard boy peaked in the window and determined there was nothing of import inside, only paperwork, therefore the siblings did not go inside
-next, the siblings came upon some carnage; they could tell by the bullets and the arrows in the sundered corpses that their parents had fought some undead
-then, bard boy decided to sing a bunch of annoying songs: the song that never ends, 99 bottles of beer on the wall, etc. he did this quite loudly
-attracting the attention of some flashy shocky dangerous lights (will o wisps)
-the wisps fought hard and took a huge chunk out of cess, but between cess’ burning hands, freddie’s thunderwave, and arrows from three siblings at once thru held actions, they were defeated
-accompanied by a clutch bless from elaine and very inspiring songs from bard boy (parodies of country roads and move bitch djkfdhshl)
-after the combat, the siblings heard the sound of distant bells (“like windchimes, if you had fifty plus windchimes in one place”)
-cess remembered the singing blooms, which are clumps of magical flowers that make bell-like noises. it hurts to listen to them at close range, but they can be quieted by distractions.
-bard boy knew it was his time to shine
-he rode on trinket’s back and played mamma mia on his lyre to quiet the meadow. the flowers parted for him, entranced by his song.
-on the other side of the meadow, they lost the trail, and asked trinket to pick it up. trinket, though initially mixed up, led them back through the meadow and in another direction. (this time bard boy played dancing queen)
-once trinket picked up vex’s scent, he bolted with bard boy on his back, nearly leaving the other four siblings in the unsafe area of the meadow.
-four quarter elves who have no athleticism chase after a bear
-freddie had to get on trinket with his brother ( “i don’t like running in the woods” “yeah two things you hate: running and the woods”)
-trinket led them to the edge of the river
-after much debate, bard boy and freddie decided to cross the river on trinket’s back, tie off a rope on the other side. elaine held the other end as they crossed
-trinket tripped midriver (i rolled a nat1 with my vex die for trinket to cross that fucking river..............mother has betrayed her children)
-bard boy managed to keep ahold of the rope, but freddie was almost swept away by the current
-bard boy grabbed freddie by the collar and freddie righted himself enough to catch hold of the rope
-elaine, with help from cess and maeve, managed to pull their brothers to safety
-bard boy tried to have a heartfelt moment with freddie on the shore, featuring a hug
-meanwhile, trinket righted himself and got out of the water on the other side
-elaine misty stepped to the other side and tied off the rope to a tree
-the other four quarter-elves crossed the river on via rope, aided by rope harnesses. thankfully, there were no more mishaps of them falling in the water
-bard boy can cast prestidigitation also. he don’t need no baby brother to do it for him
-the siblings finally, finally found one of their parents after a day an half of searching
-however they had the sense that something was wrong when he didn’t look in their direction despite their unstealthy approach; he seemed to be focused more on something metallic in his hands
-freddie shouted “dad, corinthia says you owe her an apology!”
-percy turned around, and the siblings could see that he was covered in blood, his eyes were entirely white (no pupil, no pretty blue irises), and the veins in his face were bulging unnaturally
-percy smiled and said, “oh, hello children” and held up the revolver animus
last night during dnd my neighbor looked up and said “you guys just lost the game” (which btw sorry y’all you just lost the game) and one of the players was young enough to repeatedly ask why were all threatening our friend and what game we were talking about
my bard/cardcaster (despacito) took his cards and was badgering his party members into pulling from them under guise of magic fortune telling/tricks
despacito: pick a card
allistar, the drow wizard: i don’t trust you
des, holding out an entire deck of playing cards that have exhibited magical properties: what’s not to trust?
allistar: i’ll have pluto (allistar’s familiar) pull one just in case it blows up
des: my cards don’t blow up
(dm: you know some of your cards do blow up
me, ooc: i know that but allistar doesn’t need to)
pluto: pulls the 6 of diamonds
des: tsk tsk, that doesn’t look good
allistar: what?!
des: you see this six? it means pluto only has 6 minutes left to live (rolled a deception check, convinced allistar that it was The Truth)
allistar: oh no! what do i do?
des: pull another card to find out :)))
allistar, pulling the king of diamonds: here, what does it say?
des: oh, good news! the solution to pluto’s problems is nearby
tasaka, the con-centaur ranger, whipping out one of her fake potions: the solution is RIGHT HERE with my potion of immortality! :)) (rolled a nat20 on deception)
allistar: does that sound right to you?
des: you can pick another card and find out
allistar: pulls the queen of hearts
des: it says tasaka is trustworthy and honest
allistar: oh, alright (buys the fake potion and gives it to pluto)
APPROXIMATELY 6 MINUTES LATER
allistar: i send pluto into the portal and look through his eyes
dm: you don’t see anything... it’s just nothing
allistar, who totally thinks the entire party is dead bc we all went through the portal before pluto: oh no pluto is dead! despacito was right! tasaka’s potion was fake!