Advanced rules: Power levels
With the power levels advanced rules, your spells can deal more than one single point of damage.
Power levels can be added to spells as additional trigger elements.
First you choose the base element of your spell. Then you choose the trigger element. When playing with power levels advanced rules, you can add additional cards of the same element of the trigger element. For each card thus added, which is also called trigger, your spell deal one more damage.
The example below shows a spell with base fire, trigger water and two additional water trigger elements. It’s a power level 3 spell, which deals 3 damage.
This spell does triple damage of a regular spell.
Pro Tip: be careful when adding power levels. Opponents may have the right elements in their hands to reflect back to you not just one but all the damage directed to them!
But it’s not over! When playing with more than two players, each damage of your empowered attack spell can have a different target! Players target of additional damage can defend themselves as they were directly attacked. Players can defend only the damage directed to them.
Note that all the characterization effects applied to an empowered spell are directed toward the first target.
Eg: Mario plays a spell with power level 3. Mario directs 2 damage to Luigi and one damage to Ezio. Luigi can play a defense spell to defend himself from 2 damage, while Ezio can defend only the single damage directed to him.
Defense spell can gain power levels as well, to defend from more than one damage at a time. Don’t worry if you don’t have all the right elements to defend yourself from all the damage. You can also defend one or two damage and let the remaining hit you.
The life element can be used to add one or more power levels to a defense spell, by choosing the same element of the trigger of that spell.
Healing spells can be empowered too, by adding additional life element cards.