IC:
At long last the crew has what they need to use the Jewels of Destiny. In just a few short days they will set sail for a smaller port in southern waters. First, they need to tie up loose ends and make good on their promises - namely, setting Charles Cassidy ( @charleshere ) free. Letting someone go who has knowledge of their true mission is a risky but calculated move. By allowing him to walk free, they seemingly gain the trust of the one person in the world who can help them access the power the Jewels of Destiny hold.
Charles will be issued a strong warning by the crew, including a threat that if he betrays them, they will hunt him down and kill him. The crew doesn’t plan to give back any of the items they stole from Maeve and Charles’ shop, including Charles’ grimoire.
As the crew sails away from Westburgh they will put Maeve Callistor’s ( @grimxintcntions ) knowledge of the Jewels to the test. Adeline Drake ( @adelinedrxke ) volunteered to test the Jewel. With Maeve guiding her through the process, there is finally hope that they will be able to see what the Memory Jewel holds.
Nothing ever goes according to plan on the Cursed Serpent. Right when the crew thinks they’re in the clear, things will fall apart. Unwilling to let the crew leave with his grimoire, Charles will make a move to steal it back, putting the crew in a precarious situation. Can they keep their word to Maeve or will they be forced to break their promise so soon?
Our motley crew better start packing their things and stocking up on rum. They have a long journey ahead of them.
OOC:
In game, the time between now and the ship setting sail will be a few days. OOC, we will have those interactions take place over the next twoish weeks. After that, we’ll have our final event for this adventure! If you have any questions or want to let me know about something you’d like your character to do at the tail end of this adventure that would impact the entire crew and plot, the inbox & IMs are always open!












