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Prep for texturing the character
Wrapped up textures for turn in this morning. I've changed lots of things since the modeling phase:
Switched to Mental Ray and MILA materials. This allowed me fine control over glossiness and transmission. Lots of care went into the LED plastic material. I was also able to use MILA bump flakes to simulate the reflections that catch on the styrofoam
Dropped Maya post-processing glows in favor of spotlights mounted in the eye LEDs
Cleaned up the resistor and MOSFET meshes
Accidental dramatic render