We are excited to invite you to test out our beta version of Zakumba: Episode Astraia. To enter for a chance to win, reblog this post! Winners will be selected at random.

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We are excited to invite you to test out our beta version of Zakumba: Episode Astraia. To enter for a chance to win, reblog this post! Winners will be selected at random.
When designing combat, we wanted Astraia to be versatile depending on the type of enemies she would face. Giving an AOE (Area of Attack) allowed Astraia to hit multiple enemies with ease. In order to execute, you would need to charge her main attcak and then watch the sparks, blur in this instance, fly. One of our favorite aspects of this animation was the blur effect that was added to display the speed of her weapon rotation.
Attack animations for Astraia’s first hammer swings. One of the most difficult parts of this design was replicating the moment of a young girl carrying a heavy one-handed weapon. Overall, the final animations turned out fantastic, especially with the blur effect.