The 3.7.3 early access update is finally heeeere!
This update adds about 11,000 words. Please read the devlog!
Monthly rambling in 3 2 1...
Please note that this update is very horizontal. About 90% of the content is split across mutually exclusive choices, so there's no way to see everything in a single playthrough, and it's going to feel quite short. I'm sorry, I know that's not always the most exciting way to play, but the alternative would be either forcing everyone down the same path just to move the story along faster, or releasing only a couple of updates a year. Hopefully, though, you'll still enjoy discovering new content and unlocking new possibilities with every playthrough!
I also wanted to say a few things on a more personal note. I'm finally on vacation for about ten days, but I won't pretend I'm doing well. My health has taken a pretty steep dive over the past few weeks, and I've had at least one episode of cerebral hypoperfusion. I'm fairly convinced it was a TIA, though I still need to undergo the proper tests before I can say for sure.
So far, I've always managed to stick to my release schedule despite having very little incentive beyond my own stubborn sense of responsibility, as I care a lot about keeping my word and finishing what I start. But if I ever disappear for a while or need to take a break in the future, at least you'll know why.
Reworked the item discard system.
Reworked the weapon equip system.
Energy recovered at the start of Day 7 is no longer fixed and now depends on multiple factors.
Made it mandatory to go look for Michael and Kay after a certain time on Day 7.
Rebalanced how Michael evaluates MC on Day 5 by adjusting the weight of several personality traits.
During the storage room trade with Kay, the charger can now actually be traded, and giving Kay a lighter will correctly unlock the discount.
Tweaked some of Michael's dialogue on Day 6 depending on whether the woman outside was found.
Added 15-minute increments to several timed choices, allowing for more possible actions.
Added a simple day counter to the Stats screen.
Added a message to the Stats screen when MC has no useful skills.
Replaced several uses of "zombie" with the player's chosen term for the infects.
Added page breaks to improve the pacing of longer scenes.
Added missing line breaks throughout scenes.
Fixed broken line breaks in the Quick Notes and Stats screens.
Fixed a bug where Abigail could incorrectly refer to an imaginary relationship between MC and Max on Day 7.
Fixed a bug where backpack weight was calculated differently in two sections of the Stats screen.
Fixed a bug that could cause an actual game over while playing one of the phone games.
Fixed a bug that allowed MC to kiss Divya even if they aren't attracted to women.
Patreon pledgers can find the post here. Enjoy! ☺♥
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