Work After GDC
It’s been a couple of weeks now since GDC, and I’m still attempting to get back into the swing of things. The Playtest This podcast is coming along at a good pace. We’ve got our first guest speaker coming in this week, the second episode is getting relatively close to completion (despite my non-existant skills in audio production), and I feel as though we’re slowly but surely figuring out a format the works for us.
I’ve been lazily working away at my fulltime job. I say lazily, just because the CEOs are currently away in Europe trying to sell the products we hit feature-completion on a week or so ago, and it’s left me with little in the way of hefty project work. That said, it has given us the time to do some major refactoring, which is usually difficult to find during production. Silver-linings I guess.
Also made some decent progress on City Stacker, which is the working title of the puzzle game I’m developing. I’ve been somewhat taking liberties with the system design that I drew up a little while ago, just as a result of some unforeseen issues I came across. All all in all though, it’s coming along at a good click, and I’m hoping to have it ready for preliminary play testing relatively soon.
The last thing that I am currently working on is an article for the Arcade Review. This is a bit of a monumental task for me, as I have never written an article for such a big website before. However, I figure that if I’m ever going to get any better at writing, I really need to just take the plunge. At the very least I’ll most post the article up here if it doesn’t get accepted. Should be an enlightening experience either way.












