Continuing the real-time animation deep dive with a new A-COM Animation Sample, this time exploring animation workflows in Unreal Engine 5.
After testing the Zebra Character Sample, I found some free time over the weekend for a quick personal sprint with two rigs, AlphaRig and BetaRig, from the AgoraCommunity.
(a free project they put out for the community).
A quick rock-paper-scissors micro short, I named it "Jan Ken Boom!"
Built entirely with Control Rig and Sequencer, no external software, just real-time iteration.
With every test, UE5 feels more and more ready for actual production, not just quick prototyping.










