AIB text posts (mostly Kuitatta)

seen from United States
seen from China
seen from Germany
seen from United States

seen from United States
seen from United States

seen from Germany
seen from France
seen from United States
seen from United States
seen from China
seen from United States

seen from Malaysia
seen from United States
seen from United States
seen from Saudi Arabia
seen from United States

seen from Malaysia

seen from Singapore
seen from Germany
AIB text posts (mostly Kuitatta)
Alice in borderlands; original game concepts
Card game ideas for your fic needs. These were mostly based off of kids games, but some I just thought up. I apologize if the direction aren't super clear, and I know some of these games could fit into other suits. I tried to leave things like time limit and player amount up to you to decide.
I hope you find this small list of games helpful.
Diamond
Old maid
Rules; everyone gets a hand of cards, and must make matches within that hand to discard. They must then take cards from other players hands to create more matches until they have no more cards, while avoiding the Old maid (can be queen of diamonds or joker card).
Concentration;
Rules: Every 5 minutes there is a new topic. Players must name things pertaining to that topic without repeating an answer, or hesitating.
Deduction:
Rules: players are given a set of clues, and must use those clues to solve the crime and find the killers.
Battleship;
Rules: use coordinates to sink all of your opponent's ships.
Spades
What’s the Time, Mr. Wolf?;
Rules: Players must ask the wolf, "What's the time, Mr. wolf?". The wolf will then say, "the time is _" and the players must take however many steps that are the time. Ex. if it’s 10 o'clock, players take 10 steps. At any time, the wolf can respond to the question with “it’s dinner time,” and will then begin to chase the players. The players must return to the safe space to avoid getting caught.
Hop scotch;
Rules: When the lights are on, you make your way across the hop scotch thing, but must stop when the lights turn off. If you’re caught moving when the lights are off, you will be punished.
The circle game;
Rules: Players stand in a circle, and must change places with another player in the circle. A player standing in the center of the circle must steal someone’s place within the circle. You may not change places with anyone directly beside you. Whoever is in the circle at the end of the time is deemed the loser. Goal: be in the circle by the end of the game.
Mousetrap;
Rules: Run through the mousetrap without being caught in the metal twine. Players will be given a set amount of time to get across the trap. (The mouse trap is a rope spinning, and every few twistw there is a safe opening to pass under)
Balance beam;
Rules: Everyone is to cross a thin balance beam that's high in the air within a time limit.
Hearts
Mother may i;
Rules: Players ask 'mother may i….' and request a certain number of steps. Mother may deny or accept these requests. First person to touch mother wins. (The requests can be baby steps, normal steps, leaps, etc.)
Find the poison;
Rules: One player is poisoned in the group. It’s up to the other players to find the antidote by solving puzzles before the poison takes full effect.
Who's got the button;
Rules: Someone goes around the circle pretending to give people the button, but only one person will have it. The group then has to figure out who holds the button. The game will continue until either the button holder is found or the last one standing.
Blind Man's Bluff
Rules: One chosen player will be blindfolded and sent out to navigate the maze. Their team must guide them through audio cues and complete the challenges within the time limit.
Clubs
Steal it;
Rules: Players are given an objective to obtain from a building, and must evade capture from the homeowner while obtaining the objective.
Escape room;
Rules: There are 3 keys hidden in the play arena. Plays must use provided clues and get the keys within the time limit to escape.
Simon says;
Rules: The game will give out commands to the group. All commands proceed by ‘Simon says’ are to be followed, but if not, the command is to be ignored.
Three hands;
Rules: Two players will be handcuffed together, and must build a tower together within the time limit.