Karaku enrages Charlie one night with his incessant antics, and she gets back at him with frightning levels of wit.
She waits until a rare night when Sekido falls dormant on the sofa to tap Urogi's back and have him follow her to the other room, where she quietly instructs him to help lift a coffee table and carry it into the living room.
They set it carefully over Sekido's lap, gently enough that it doesn't wake him.
Karaku, ever the prankster, immediately joins in on stacking items as high as possible before Sekido notices.
Even Aizetsu, not without a complaintive warning, participates with a couple small things.
With Charlie's encouragement, Karaku takes his place at the front of the game. It doesn't take long for him to lose track of his companions, who have quickly been dragged from the room by Charlie.
Karaku realizes too late that he's been abandoned and tricked as the front door slams much louder than it ever needs to be - waking his furious counterpart, who shouts loud enough to shake the walls.
When Karaku bolts from the house, followed by Sekido and lightning, and Urogi's cackling, Charlie's content smirk leaves Aizetsu wondering if perhaps Charlotte is secretly a demon.