Racing The Beam With Super Hexagona
Racing The Beam With Super Hexagon
Early game consoles like the Atari 2600 had a very, very limited amount of RAM. There wasn’t even enough RAM for all the pixels on the screen; instead, pixels were generated by the CPU as they were being drawn. It’s playing with scanlines and colorbusts with code, something we’re now calling. ‘racing the beam’ for some reason. [Sam] is in the middle of an EE degree right now, and for a digital design class he needed to write some Verilog. At the time he was addicted to the game Super Hexagon, and the game mechanics are simple enough for an …read more #AlteraDE1, #FPGA, #HackadayIo, #Hexagon, #Pipeline, #Pipelined, #RacingTheBeam, #SuperHexagon, #Superhexagon
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