My Pathfinder character, a half-elf sorcerer named Alysangela (Tattooed Sorcerer). Art commissioned from Paul Chapman/Fragworks. Rise of the Runelords campaign.
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My Pathfinder character, a half-elf sorcerer named Alysangela (Tattooed Sorcerer). Art commissioned from Paul Chapman/Fragworks. Rise of the Runelords campaign.
Another day, another Pathfinder game. Today it's my level 11 sorcerer Alysangela in a Rise of the Runelords campaign. We have made it to Jorgenfist... wish me luck that I make it through this.
New header image for my Tumblog. :D
Character art by Stefano Marinetti
On the plus side, Alysangela leveled up to 11, and I finally got to add Excruciating Deformation to my list of spells. >=]
Now that Alysangela has, amazingly, made it to level 10 in a RotR campaign, I thought I'd share my stats and stuff.
Alysangela Female Half-Elf Sorcerer (Tattooed Sorcerer) 10 CG Medium humanoid (elf, human) Init + 10; Senses low-light vision; Perception + 13
Defense
AC 19, touch 15, flat-footed 15 (+ 4 armor, + 4 Dex, + 1 deflection) hp 42 (10d6) Fort + 3, Ref + 7, Will + 8; + 1 trait bonus vs. charm and compulsion, + 2 vs. enchantments, + 1 morale vs. fear, + 4 bonus vs. poison, + 2 resistance bonus vs. poison Immune sleep; Resist demon resistances, electricity 10
Offense
Speed 40 ft. Melee + 1 scarf, bladed + 7 (1d6+ 1) and claws + 6 (1d4) and claws + 6 (1d4) and masterwork dagger + 7 (1d4/19-20) Ranged masterwork light crossbow + 11 (1d8/19-20) Special Attacks bloodline arcana: abyssal Spell-Like Abilities (CL 10th; concentration + 16) 3/day—dancing lights, dancing lights 1/day—enhanced varisian tattoo Sorcerer (Tattooed Sorcerer) Spells Known (CL 10th; concentration + 16): 5th (4/day)—teleport 4th (6/day)—black tentacles, stoneskin, wall of fire 3rd (7/day)—battering blast (DC 20), dispel magic, rage, vampiric touch 2nd (8/day)—blur, bull’s strength, eagle’s splendor, flaming sphere(DC 19), scorching ray 1st (8/day)—burning hands (DC 18), cause fear (DC 17), feather fall,magic missile, protection from evil, shield 0 (at will)—acid splash, daze (DC 16), detect magic, disrupt undead,light, mage hand, open/close (DC 16), read magic, resistance
Statistics
Str 10, Dex 18, Con 10, Int 14, Wis 13, Cha 22 Base Atk + 5; CMB + 5; CMD 20 Feats Craft Wand, Inscribe Magical Tattoo, Reach SpellAPG, Skill Focus (Use Magic Device), Spell Focus (evocation), Varisian TattooISWG Traits charming, reactionary, varisian tattoo Skills Acrobatics + 4 (+ 9 to jump, + 9 to make high or long jumps), Appraise + 6, Bluff + 15 (+ 16 vs. characters who could be attracted to you), Craft (carpentry) + 6, Craft (tattoo) + 10, Diplomacy + 10 (+ 8 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized, + 11 vs. characters who could be attracted to you), Disable Device + 7, Disguise + 9, Fly + 8, Intimidate + 14, Knowledge (arcana) + 10, Knowledge (planes) + 6, Perception + 13, Profession (courtesean) + 8, Sense Motive + 3 (+ 1 vs. Creatures that threaten, accuse, or challenge you and haven’t apologized), Spellcraft + 12, Stealth + 10, Use Magic Device + 24; Racial Modifiers + 2 Perception Languages Abyssal, Common, Draconic, Elven SQ bloodline tattoos, bloodlines (abyssal), create spell tattoo, elf blood, familiar tattoo, pride Combat Gear hand of glory, potion of cure light wounds (x2), potion of cure moderate wounds, scroll of burning hands (CL 7th), scroll of comprehend languages, scroll of detect secret doors (CL 7th), scroll of disguise self, scroll of keen edge, scroll of mad monkeys, scroll of revelation, scroll of suggestion, scroll of summon nature’s ally iii, scroll of telekinesis, scroll of tongues, wand of color spray (4 charges), wand of cure light wounds (50 charges), wand of cure moderate wounds (50 charges), wand of enervation (12 charges), wand of lesser restoration (50 charges), wand of mage armor (CL 2nd, 25 charges), wand of magic missile (CL 5th, 50 charges), wand of murderous command (43 charges), wand of obscuring mist (10 charges), wand of shield (10 charges), wand of shocking grasp (CL 3rd, 24 charges), wand of true strike (10 charges), wand of true strike (5 charges), alchemist’s fire, drow poison (10); Other Gear + 1 scarf, bladed, claws, claws, crossbow bolts (50), masterwork dagger, masterwork light crossbow,boots of striding and springing, boots of the winterlands, circlet of persuasion, cloak of elvenkind, handy haversack, headband of alluring charisma + 4, ring of jumping, ring of protection + 1, sihedron medallion, snakeskin tunic, artisan’s tools, artisan’s tools, bedroll, campsite kit, cold weather outfit, ink, black, inkpen, mirror, noble’s outfit, parchment (10), party bag of holding ii, sinew from a giant, spell component pouch, tent, small, thieves’ tools, masterwork, tindertwig (10), trail rations (5), warrant sash (+ 2 circumstance bonus to diplomacy checks in magnimar), waterskin, light horse, bit and bridle, riding saddle, saddlebags, 95 pp, 6 gp, 3 sp, 9 cp
Special Abilities
Abyssal Summoned creatures gain DR 5/good. Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 5/good (doesn’t stack with other DR). Bloodline Tattoos (Ex) Bloodline spells are cast at + 1 caster level. Boots of striding and springing (Tattoo) These boots increase the wearer's base land speed by 10 feet. In addition, these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks. Boots of the winterlands Travel across snow at full speed, across ice without slipping Charming + 1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you. Circlet of persuasion (Tattoo) + 3 competence bonus to CHA-based checks (skills already included). Cold weather outfit + 5 Fort save vs. cold weather. Create Spell Tattoo (1/day) (Su) As a standard action, create a spell tattoo on yourself or a willing recipient. Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Demon Resistances (Ex) You gain electricity resistance 10 and + 4 to saves vs. poison. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities – Sleep You are immune to magic sleep effects. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks. Enhanced Varisian Tattoo (Cause Fear, 1/day) (Sp) At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Varisian Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once Familiar Bonus: + 4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm’s reach. Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha Inscribe Magical Tattoo You can craft magical tattoos. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Potion of cure light wounds (x2) Add this item to create a potion of a chosen spell. Potion of cure moderate wounds Add this item to create a potion of a chosen spell. Pride – 2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher. Ring of jumping This ring continually allows the wearer to leap about, providing a + 5 competence bonus on all his Acrobatics checks made to make high or long jumps. Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch. Snakeskin tunic + 2 save vs. poison Speak with Animals (Ex) Your familiar can communicate with animals similar to itself. Speak With Familiar (Ex) You can communicate verbally with your familiar. Spell Focus (Evocation) Spells from one school of magic have + 1 to their save DC. Varisian Tattoo + 1 trait bonus on saving throws against charm and compulsion effects. Varisian Tattoo (Evocation) Spells from chosen school gain + 1 caster level.
Pathfinder minis I had painted by bluetablepainting. Photos by bluetablepainting. This batch are the ones I currently am playing. Alysangela the half-elf sorcerer (level 10 now), Kaija the human slayer (level 4 now), and Roona the human witch (PFS level 2).
My tattooed sorcerer, Alysangela, has had another successful session of Rise of the Runelords.
She just leveled to 10, which is awesome. Highest level character I’ve had. I opted for Teleport as her 5th level spell. I like the idea of being able to jet off somewhere in an instant. Oh no, I’m out of potions or scrolls? *Boop* Drop into Magnimar, do a little shopping. *Boop* Back into the flurry. What’s that, I miss my girlfriend back in the city while I’m dealing with a flooding dam in the boonies? *Boop* Hey, baby… *Boop* Back the next morning. At this point, I can also take 3 people with me, so if others need to fix or buy something in the city while we’re weeks away by horse/foot, I gotcha covered.
I’m pondering pages of spell knowledge as well as spell tattoos. She might still not have the money for magic tattoos, but I like to plan ahead of what I might want. She can already craft magic tattoo, so it’s just down to scraping up the funds.
Alysangela by reiq
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