So I've been running a Pathfinder game (three nights a week, each night is a separate party) and I've come up with some feats and flaws for my players while I've been running it!
Figured I'd share them with y'all's, since I'm proud of them.
Character Level 07, Any class which gains animal companion. You would not gain an Unconventional Companion until you gained one via your class, and they would advance as you do per your class.
Instead of taking on an animal or magical creature as a companion, you have somehow managed to take on a person. They start as a level 01 NPC character and a level 1 companion. They gain companion levels and abilities as you level. At level 4 you may change the NPC level into a PC level. Every four levels after, they gain another PC level. Young characters do not gain further PC levels until they are no longer young.
If they are abused or mistreated by you, they will leave, retaining all the abilities they gained while serving as your companion. If this happens, you may not take another companion until you have redeemed yourself. If you drive them away for their own protection, they will return to you when it is safe to do so. They cannot gain levels independently of you until they reach level 05 or you release them.
Character Level 07, "Gain Familiar" feat or any class which gains a familiar. You would not gain an Unconventional Familiar until you gained one via your class, and they would advance as you do per your class.
Instead of taking on an animal or magical creature as a familiar, you have somehow managed to take on a person. They start as a level 01 NPC character and a level 1 familiar. They gain familiar levels and abilities as you level. At level 4 you may change the NPC level into a PC level. Every four levels after, they gain another PC level. Unconventional Familiars may not take this feat, nor may they take Unconventional Companion, Leadership, nor any feat that provides Leadership. Young characters do not gain further PC levels until they are no longer young.
If they are abused or mistreated by you, they will leave, retaining all the abilities they gained while serving as your familiar. If this happens, you may not take another familiar until you have redeemed yourself. If you drive them away for their own protection, they will return to you when it is safe to do so. They cannot gain levels independently of you until they reach level 05 or you release them.
You don’t know the truth of something in your head, you know it because you’ve lived life. You don’t always have the right words for explaining it to other people. Use Wisdom for your Knowledge checks rather than Intelligence. If you want to explain something you know to the rest of the party, you need to succeed on a Diplomacy check with a DC equal to the Knowledge check. If you fail by five, you can get the general concept across. If you fail by ten, you can get the basic concept across. More than that, and you just can’t find the right words for it.
Sucker for a Pretty Face (Flaw)
You have a -4 to perception when you’re around new people. You have a -2 to initiative and an additional -2 to perception if you fail a Will Save (DC 10 + their Charisma Mod + their Challenge Rating) around someone with a Charisma of 16 or higher