This animation took 3 days and 50+ Allied Media Conference participants to create. From dancing and providing the footage to animating each frame, this is 100% participant-produced!
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This animation took 3 days and 50+ Allied Media Conference participants to create. From dancing and providing the footage to animating each frame, this is 100% participant-produced!
Allied Media Conference 2012
It is so amazing to be apart of something so AMAZING! the Allied Media Conference is
a laboratory for media-based solutions to the matrix of life-threatening problems we face.
and a three day explosion of the life all over the campus of Wayne State University and midtown detroit. This year I was a coordinator on the Transformative Art Space, where conference goers can learn about collective design and experience different forms of implementation. Currently, my life is in recovery from the AMC and it looks as though things will not be the same after this AMC.
Dreams that came true at AMC2012
Trans oral history collective representing at AMC #amc2012 #Trans #Transoralhistory (Taken with Instagram)
Allied Media Conference 2012 Drop-in Playpen Games Happening throughout the conference in the Exhibition Area
Want to chill out, play some games, maybe run around a 3D sim world? Come to the Drop-in Playpen! We'll have a large selection of radical video games, board games, and simulations that you can play on your own or with new friends. If you've been working on a game at the AMC, this is the perfect place to playtest it!
Dog Eat Dog: A tabletop roleplaying game about the colonization of a Pacific Island Virtual Detroit: A 3D virtual world simulation to explore “sustainable urbanism” in the city Roba-Roba: A Pac-Man like game about political corruption in Brazil The City: A tabletop boardgame about community-building that uses actual resources like electricity and solar panels Unmanned: A split-screen game about the newest kind of solider: one who remotely drops bombs on foreign soil during the day and night goes home to his family in the suburbs. The McDonald’s Game: A resource management game in which you control every part of the McDonald’s corporation, from the creation of pastures to the branding. A Friendship in Four Colours: A two-player game about collaboration and friendly fire. Dys4ia: an unfair game about hormone replacement therapy. It is autobiographical. Realistic Female First Person Shooter: a satirical game created in response to a men’s rights forum post complaining about unrealistic “strong female character” games. Traitor: A space shooter in which you obey your conscience instead of authority.
www.amc.alliedmedia.org
Testing Revolutionary Games with Verbs
My workshops get better each time I present them, so I've decided to try beta testing new sessions. Recently I did a dry run of Making Revolutionary Videogames with Verbs, a workshop I co-designed and will be co-presenting with Paolo Pedercini at the Allied Media Conference in Detroit. Here's the description:
Want to make a videogame, but don't know where to begin? Try starting with something we're all familiar with: verbs! Whether it's running or collecting, games are driven by verbs. In this session we'll look at games in terms of actions and explore how these actions express the messages and values of the game creators. We'll identify the verbs used in popular games and what these verbs say. Then we'll modify ("mod") these games, changing the verbs so they express our own messages and values. This is a paper prototyping session — there will be no computers and no programming!
In the modding section, participants (5 adults and 2 kids) were put into groups of three and assigned a videogame to hack. I provided visual assets and dealt out random "issue" cards, asking the teams to use new verbs and rules to redesign the game so it told the story of the issue they were assigned.
The games that came out of the session were pretty impressive:
Mario used a fishing and delivery mechanic to transport food to hungry neighbours, who would then help you fight Bowser, who was sending out Goombas to destroy the food.
Pac-Man incorporated RPG elements to tell the story of school bullies. In order to defeat the different types of ghosts/bullies, you needed different skills/fruits such as physical strength, charisma, and empathy.
Space invaders became a multiplayer game using a Lemmings-like guidance mechanic to infiltrate G20 proceedings. You could play cooperatively or competitively.
The session went much more smoothly than I expected. Based on my observations as well as direct feedback from the participants, Paolo and I will be tweaking the session plan so it's clearer and more engaging.
If you want to participate in the live version of Making Revolutionary Videogames with Verbs, come to the AMC!
Register for the 2012AMC
AMP's Operations & Outreach Manager Adriel Thornton explains AMC sponsorship.