✍ DEAN!!!
seen from United States

seen from United States
seen from Germany

seen from United States
seen from United States
seen from Russia
seen from Yemen

seen from Canada
seen from United States
seen from Tajikistan

seen from Malaysia

seen from Mexico

seen from Canada

seen from Canada
seen from Malaysia
seen from Russia

seen from Malaysia
seen from United States
seen from United States

seen from Germany
✍ DEAN!!!
📷
📷A photo you’ve taken
I’ve taken a lot of photos in this game but this is one of my top favorites.
dad im scared
🧔🎩
🧔How do you have/prefer our protagonist’s hair/beard?
Lv.3-4 hair (right parted is my most fave) with lv.2 beard.
🎩Preferred Outfit
I’m still trying around but these are my top three.
What a model.
✍️ Loki
Do you have any lighting tip for your sfm?
I already answered one here if you were working on a normal map (which I’ve updated with more proper English if anyone interested). Personally, I like doing a lighting on a black void (huge void XL for scenebuild) or no light map because I can control the lighting more freely.
First, you would most likely need more than one light. I mean, you can put one light like this and BOOM! Finished.
WOW! What a masterpiece!
Or you can patiently playing around with lighting angles. In this pic, I used 5 lights; two for main source lights, one for rim light on the left and two for dim lights on the right. Most of the time, there can be more but I’d disabled the shadow since SFM didn’t allow more than 8 shadow lights.
Not the best but totally better.
The light color also matters, depending on what you were working on. Try not to use only one bright white light like in the first pic.You can editing your work later in editing software like photoshop, yes, but the original render should looking good too, so your work would look even better after the editing.
If you're still doing this ✍ Rhodey and Tony, Rhodey if I have to pick one?
Did you enjoy it? Did you like it? For me, I do.
I don’t know what should I say about the movie.
✍ ai tony?